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			91 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MERGE_HPP
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| #define MERGE_HPP
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| 
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| #include "pool/shaderpool.hpp"
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| #include "core/buffer.hpp"
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| #include "core/commandbuffer.hpp"
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| #include "core/descriptorpool.hpp"
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| #include "core/descriptorset.hpp"
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| #include "core/image.hpp"
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| #include "core/pipeline.hpp"
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| #include "core/shadermodule.hpp"
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| #include "core/device.hpp"
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| 
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| #include <array>
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| 
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| namespace LSFG::Shaderchains {
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| 
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|     ///
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|     /// Shader chain merge.
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|     ///
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|     /// Takes the two previous frames as well as related resources
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|     /// and merges them into a new frame.
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|     ///
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|     class Merge {
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|     public:
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|         Merge() = default;
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| 
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|         ///
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|         /// Initialize the shaderchain.
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|         ///
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|         /// @param device The Vulkan device to create the resources on.
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|         /// @param shaderpool The shader pool to use for shader modules.
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|         /// @param pool The descriptor pool to use for descriptor sets.
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|         /// @param inImg1 The prev full image when fc % 2 == 0
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|         /// @param inImg2 The next full image when fc % 2 == 0
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|         /// @param inImg3 The first related input texture
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|         /// @param inImg4 The second related input texture
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|         /// @param inImg5 The third related input texture
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|         /// @param outFds File descriptors for the output images.
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|         /// @param genc The amount of frames to generaten.
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|         ///
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|         /// @throws LSFG::vulkan_error if resource creation fails.
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|         ///
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|         Merge(const Core::Device& device, Pool::ShaderPool& shaderpool,
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|             const Core::DescriptorPool& pool,
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|             Core::Image inImg1,
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|             Core::Image inImg2,
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|             Core::Image inImg3,
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|             Core::Image inImg4,
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|             Core::Image inImg5,
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|             const std::vector<int>& outFds,
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|             size_t genc);
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| 
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|         ///
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|         /// Dispatch the shaderchain.
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|         ///
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|         /// @param buf The command buffer to use for dispatching.
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|         /// @param fc The frame count, used to select the input images.
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|         /// @param pass The pass number.
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|         ///
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|         /// @throws std::logic_error if the command buffer is not recording.
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|         ///
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|         void Dispatch(const Core::CommandBuffer& buf, uint64_t fc, uint64_t pass);
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| 
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|         /// Get the output image
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|         [[nodiscard]] const auto& getOutImage(size_t pass) const { return this->outImgs.at(pass); }
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| 
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|         /// Trivially copyable, moveable and destructible
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|         Merge(const Merge&) noexcept = default;
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|         Merge& operator=(const Merge&) noexcept = default;
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|         Merge(Merge&&) noexcept = default;
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|         Merge& operator=(Merge&&) noexcept = default;
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|         ~Merge() = default;
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|     private:
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|         Core::ShaderModule shaderModule;
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|         Core::Pipeline pipeline;
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|         std::vector<std::array<Core::DescriptorSet, 2>> nDescriptorSets; // per combo
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|         std::vector<Core::Buffer> buffers;
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| 
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|         Core::Image inImg1;
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|         Core::Image inImg2;
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|         Core::Image inImg3;
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|         Core::Image inImg4;
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|         Core::Image inImg5;
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| 
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|         std::vector<Core::Image> outImgs;
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|     };
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| 
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| }
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| 
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| #endif // MERGE_HPP
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