lsfg-vk/framegen/include/vk/core/pipeline.hpp

47 lines
1.3 KiB
C++

#pragma once
#include "vk/core/shadermodule.hpp"
#include "vk/core/device.hpp"
#include <vulkan/vulkan_core.h>
#include <memory>
namespace VK::Core {
///
/// C++ wrapper class for a Vulkan pipeline.
///
/// This class manages the lifetime of a Vulkan pipeline.
///
class Pipeline {
public:
Pipeline() noexcept = default;
///
/// Create a compute pipeline.
///
/// @param device Vulkan device
/// @param shader Shader module to use for the pipeline.
///
/// @throws VK::vulkan_error if object creation fails.
///
Pipeline(const Device& device, const ShaderModule& shader);
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->pipeline; }
/// Get the pipeline layout.
[[nodiscard]] auto getLayout() const { return *this->layout; }
/// Trivially copyable, moveable and destructible
Pipeline(const Pipeline&) noexcept = default;
Pipeline& operator=(const Pipeline&) noexcept = default;
Pipeline(Pipeline&&) noexcept = default;
Pipeline& operator=(Pipeline&&) noexcept = default;
~Pipeline() = default;
private:
std::shared_ptr<VkPipeline> pipeline;
std::shared_ptr<VkPipelineLayout> layout;
};
}