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			27 lines
		
	
	
	
		
			591 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			591 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace Extract {
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    ///
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    /// Extract all known shaders.
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    ///
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    /// @throws std::runtime_error if shader extraction fails.
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    ///
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    void extractShaders();
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    ///
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    /// Get a shader by name.
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    ///
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    /// @param name The name of the shader to get.
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    /// @param fp16 If true, use the FP16 variant of shaders.
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    /// @return The shader bytecode.
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    ///
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    /// @throws std::runtime_error if the shader is not found.
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    ///
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    std::vector<uint8_t> getShader(const std::string& name, bool fp16);
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}
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