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https://github.com/PancakeTAS/lsfg-vk.git
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40 lines
1,019 B
C++
40 lines
1,019 B
C++
#pragma once
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#include "vk/core/shadermodule.hpp"
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#include "vk/core/device.hpp"
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#include <vulkan/vulkan_core.h>
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#include <memory>
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namespace VK::Core {
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///
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/// C++ wrapper class for a Vulkan pipeline.
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///
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/// This class manages the lifetime of a Vulkan pipeline.
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///
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class Pipeline {
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public:
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Pipeline() noexcept = default;
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///
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/// Create a compute pipeline.
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///
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/// @param device Vulkan device
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/// @param shader Shader module to use for the pipeline.
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///
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/// @throws VK::vulkan_error if object creation fails.
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///
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Pipeline(const Device& device, const ShaderModule& shader);
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/// Get the Vulkan handle.
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[[nodiscard]] auto handle() const { return *this->pipeline; }
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/// Get the pipeline layout.
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[[nodiscard]] auto getLayout() const { return *this->layout; }
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private:
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std::shared_ptr<VkPipeline> pipeline;
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std::shared_ptr<VkPipelineLayout> layout;
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};
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}
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