lsfg-vk/include/shaderchains/downsample.hpp
2025-06-30 03:27:22 +02:00

65 lines
1.9 KiB
C++

#ifndef DOWNSAMPLE_HPP
#define DOWNSAMPLE_HPP
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorpool.hpp"
#include "core/descriptorset.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/shadermodule.hpp"
#include "device.hpp"
namespace Vulkan::Shaderchains {
///
/// Downsample shader.
///
/// Takes an 8-bit RGBA texture and downsamples it into 7x 8-bit R textures.
///
class Downsample {
public:
///
/// Initialize the shaderchain.
///
/// @param device The Vulkan device to create the resources on.
/// @param pool The descriptor pool to allocate in.
/// @param inImage The input image to downsample.
///
/// @throws ls::vulkan_error if resource creation fails.
///
Downsample(const Device& device, const Core::DescriptorPool& pool,
const Core::Image& inImage);
///
/// Dispatch the shaderchain.
///
/// @param buf The command buffer to use for dispatching.
///
/// @throws std::logic_error if the command buffer is not recording.
///
void Dispatch(const Core::CommandBuffer& buf);
/// Get the output images.
[[nodiscard]] const auto& getOutImages() const { return this->outImages; }
/// Trivially copyable, moveable and destructible
Downsample(const Downsample&) noexcept = default;
Downsample& operator=(const Downsample&) noexcept = default;
Downsample(Downsample&&) noexcept = default;
Downsample& operator=(Downsample&&) noexcept = default;
~Downsample() = default;
private:
Core::ShaderModule shaderModule;
Core::Pipeline pipeline;
Core::DescriptorSet descriptorSet;
Core::Buffer buffer;
Core::Image inImage;
std::vector<Core::Image> outImages{7};
};
}
#endif // DOWNSAMPLE_HPP