lsfg-vk/CMakeLists.txt
PancakeTAS ccf71234c1
get rid of d3d11 device
hopefully fixing steam deck compat while also not breaking anything
2025-07-04 23:32:01 +02:00

62 lines
1.9 KiB
CMake

cmake_minimum_required(VERSION 3.29)
# cmake options
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH "$\{ORIGIN\}")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# main project
project(lsfg-vk
VERSION 0.0.1
DESCRIPTION "lsfg-vk: LSFG on Linux through Vulkan"
LANGUAGES CXX)
add_subdirectory(lsfg-vk-gen)
file(GLOB SOURCES
"src/loader/*.cpp"
"src/mini/*.cpp"
"src/*.cpp"
)
add_library(lsfg-vk SHARED ${SOURCES})
target_include_directories(lsfg-vk
PRIVATE include)
target_link_libraries(lsfg-vk
PRIVATE lsfg-vk-gen vulkan)
set_target_properties(lsfg-vk
PROPERTIES CXX_CLANG_TIDY clang-tidy)
target_compile_options(lsfg-vk PRIVATE
-Weverything
# disable compat c++ flags
-Wno-pre-c++20-compat-pedantic
-Wno-pre-c++17-compat
-Wno-c++98-compat-pedantic
-Wno-c++98-compat
# disable other flags
-Wno-missing-designated-field-initializers
-Wno-shadow # allow shadowing
-Wno-switch-enum # ignore missing cases
-Wno-switch-default # ignore missing default
-Wno-padded # ignore automatic padding
-Wno-exit-time-destructors # allow globals
-Wno-global-constructors # allow globals
# required for vulkan
-Wno-cast-function-type-strict
)
install(FILES "${CMAKE_BINARY_DIR}/peparse/src/peparse_git/pe-parser-library/build/libpe-parse.so" DESTINATION lib)
install(FILES "${CMAKE_BINARY_DIR}/dxvk/native/usr/lib/libdxvk_d3d11.so.0.20602" DESTINATION lib RENAME libdxvk_d3d11.so.0)
install(FILES "${CMAKE_BINARY_DIR}/dxvk/native/usr/lib/libdxvk_dxgi.so.0.20602" DESTINATION lib RENAME libdxvk_dxgi.so.0)
install(FILES "${CMAKE_BINARY_DIR}/dxvk/libdxbc.so" DESTINATION lib)
install(FILES "${CMAKE_BINARY_DIR}/liblsfg-vk.so" DESTINATION lib)
install(FILES "${CMAKE_BINARY_DIR}/lsfg-vk-gen/liblsfg-vk-gen.so" DESTINATION lib)