lsfg-vk/framegen/include/vk/core/device.hpp
2025-09-11 20:49:46 +02:00

69 lines
2.1 KiB
C++

#pragma once
#include "vk/core/instance.hpp"
#include <vulkan/vulkan_core.h>
#include <optional>
#include <cstdint>
#include <bitset>
#include <memory>
namespace VK::Core {
// FIXME: The toggle for fp32 shouldn't be implemented here.
// FIXME: Device UUID needs an overhaul.
///
/// C++ wrapper class for a Vulkan device.
///
/// This class manages the lifetime of a Vulkan device.
///
class Device {
public:
///
/// Create the device.
///
/// @param instance Vulkan instance
/// @param uuid The UUID of the Vulkan device to use.
/// @param enforceFP32 Whether to enforce FP32 support even if FP16 is available.
///
/// @throws VK::vulkan_error if object creation fails.
///
Device(const Instance& instance, uint64_t uuid, bool enforceFP32);
///
/// Find a suitable memory type.
///
/// @param validTypes A bitset representing the valid memory types.
/// @param hostVisible Whether the memory should be host visible.
///
/// @return The index of a suitable memory type, or std::nullopt if none found.
///
[[nodiscard]] std::optional<uint32_t> findMemoryType(
std::bitset<32> validTypes, bool hostVisible = false) const;
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->device; }
/// Get the physical device associated with this logical device.
[[nodiscard]] auto getPhysicalDevice() const { return this->physicalDevice; }
/// Get the compute queue.
[[nodiscard]] auto getComputeQueue() const { return this->computeQueue; }
/// Get the compute queue family index.
[[nodiscard]] auto getComputeFamilyIdx() const { return this->computeFamilyIdx; }
/// Check if the device supports FP16.
[[nodiscard]] auto supportsFP16() const { return this->fp16; }
private:
std::shared_ptr<VkDevice> device;
VkPhysicalDevice physicalDevice{};
VkQueue computeQueue{};
uint32_t computeFamilyIdx{0};
bool fp16{false};
};
}