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https://github.com/PancakeTAS/lsfg-vk.git
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123 lines
5.1 KiB
C++
123 lines
5.1 KiB
C++
#ifndef DESCRIPTORSET_HPP
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#define DESCRIPTORSET_HPP
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#include "core/buffer.hpp"
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#include "core/commandbuffer.hpp"
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#include "core/descriptorpool.hpp"
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#include "core/image.hpp"
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#include "core/pipeline.hpp"
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#include "core/sampler.hpp"
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#include "core/shadermodule.hpp"
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#include "core/device.hpp"
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#include <vulkan/vulkan_core.h>
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#include <memory>
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namespace LSFG::Core {
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class DescriptorSetUpdateBuilder;
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///
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/// C++ wrapper class for a Vulkan descriptor set.
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///
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/// This class manages the lifetime of a Vulkan descriptor set.
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///
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class DescriptorSet {
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public:
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DescriptorSet() noexcept = default;
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///
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/// Create the descriptor set.
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///
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/// @param device Vulkan device
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/// @param pool Descriptor pool to allocate from
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/// @param shaderModule Shader module to use for the descriptor set
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///
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/// @throws LSFG::vulkan_error if object creation fails.
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///
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DescriptorSet(const Core::Device& device,
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const DescriptorPool& pool, const ShaderModule& shaderModule);
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///
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/// Update the descriptor set with resources.
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///
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/// @param device Vulkan device
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///
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[[nodiscard]] DescriptorSetUpdateBuilder update(const Core::Device& device) const;
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///
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/// Bind a descriptor set to a command buffer.
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///
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/// @param commandBuffer Command buffer to bind the descriptor set to.
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/// @param pipeline Pipeline to bind the descriptor set to.
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///
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void bind(const CommandBuffer& commandBuffer, const Pipeline& pipeline) const;
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/// Get the Vulkan handle.
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[[nodiscard]] auto handle() const { return *this->descriptorSet; }
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/// Trivially copyable, moveable and destructible
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DescriptorSet(const DescriptorSet&) noexcept = default;
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DescriptorSet& operator=(const DescriptorSet&) noexcept = default;
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DescriptorSet(DescriptorSet&&) noexcept = default;
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DescriptorSet& operator=(DescriptorSet&&) noexcept = default;
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~DescriptorSet() = default;
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private:
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std::shared_ptr<VkDescriptorSet> descriptorSet;
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};
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///
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/// Builder class for updating a descriptor set.
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///
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class DescriptorSetUpdateBuilder {
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friend class DescriptorSet;
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public:
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/// Add a resource to the descriptor set update.
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const Image& image);
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const Sampler& sampler);
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const Buffer& buffer);
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DescriptorSetUpdateBuilder& add(VkDescriptorType type); // empty entry
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/// Add a list of resources to the descriptor set update.
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::vector<Image>& images) {
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for (const auto& image : images) this->add(type, image); return *this; }
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::vector<Sampler>& samplers) {
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for (const auto& sampler : samplers) this->add(type, sampler); return *this; }
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::vector<Buffer>& buffers) {
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for (const auto& buffer : buffers) this->add(type, buffer); return *this; }
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/// Add an array of resources
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template<std::size_t N>
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::array<Image, N>& images) {
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for (const auto& image : images) this->add(type, image); return *this; }
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template<std::size_t N>
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::array<Sampler, N>& samplers) {
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for (const auto& sampler : samplers) this->add(type, sampler); return *this; }
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template<std::size_t N>
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::array<Buffer, N>& buffers) {
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for (const auto& buffer : buffers) this->add(type, buffer); return *this; }
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/// Add an optional resource to the descriptor set update.
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::optional<Image>& image) {
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if (image.has_value()) this->add(type, *image); else this->add(type); return *this; }
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::optional<Sampler>& sampler) {
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if (sampler.has_value()) this->add(type, *sampler); else this->add(type); return *this; }
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DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::optional<Buffer>& buffer) {
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if (buffer.has_value()) this->add(type, *buffer); else this->add(type); return *this; }
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/// Finish building the descriptor set update.
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void build();
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private:
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const DescriptorSet* descriptorSet;
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const Core::Device* device;
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DescriptorSetUpdateBuilder(const DescriptorSet& descriptorSet, const Core::Device& device)
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: descriptorSet(&descriptorSet), device(&device) {}
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std::vector<VkWriteDescriptorSet> entries;
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};
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}
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#endif // DESCRIPTORSET_HPP
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