lsfg-vk/lsfg-vk-gen/include/shaderchains/gamma.hpp
2025-07-01 09:17:09 +02:00

98 lines
3.7 KiB
C++

#ifndef GAMMA_HPP
#define GAMMA_HPP
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorpool.hpp"
#include "core/descriptorset.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/shadermodule.hpp"
#include "core/device.hpp"
#include <array>
namespace LSFG::Shaderchains {
///
/// Shader chain gamma.
///
/// Takes four temporal 8-bit RGBA images, as well as four output images from a given alpha stage.
/// Also takes the corresponding (smallest if oob) output image from the beta pass.
/// On non-first passes optionally takes 2 output images from previous gamma pass.
/// Creates two images, one at twice the resolution of input images and the other with R16G16B16A16_FLOAT.
///
class Gamma {
public:
Gamma() = default;
///
/// Initialize the shaderchain.
///
/// @param device The Vulkan device to create the resources on.
/// @param pool The descriptor pool to allocate in.
/// @param inImgs1_0 The next input images to process (when fc % 3 == 0).
/// @param inImgs1_1 The prev input images to process (when fc % 3 == 0).
/// @param inImgs1_2 Initially unprocessed prev prev input images (when fc % 3 == 0).
/// @param inImg2 The second input image to process, next step up the resolution.
/// @param optImg1 An optional additional input from the previous pass.
/// @param optImg2 An optional additional input image for processing non-first passes.
/// @param outExtent The extent of the output image.
///
/// @throws LSFG::vulkan_error if resource creation fails.
///
Gamma(const Core::Device& device, const Core::DescriptorPool& pool,
std::array<Core::Image, 4> inImgs1_0,
std::array<Core::Image, 4> inImgs1_1,
std::array<Core::Image, 4> inImgs1_2,
Core::Image inImg2,
std::optional<Core::Image> optImg1,
std::optional<Core::Image> optImg2,
VkExtent2D outExtent);
///
/// Dispatch the shaderchain.
///
/// @param buf The command buffer to use for dispatching.
/// @param fc The frame count, used to select the input images.
///
/// @throws std::logic_error if the command buffer is not recording.
///
void Dispatch(const Core::CommandBuffer& buf, uint64_t fc);
/// Get the first output image.
[[nodiscard]] const auto& getOutImage1() const { return this->outImg1; }
/// Get the second output image.
[[nodiscard]] const auto& getOutImage2() const { return this->outImg2; }
/// Trivially copyable, moveable and destructible
Gamma(const Gamma&) noexcept = default;
Gamma& operator=(const Gamma&) noexcept = default;
Gamma(Gamma&&) noexcept = default;
Gamma& operator=(Gamma&&) noexcept = default;
~Gamma() = default;
private:
std::array<Core::ShaderModule, 6> shaderModules;
std::array<Core::Pipeline, 6> pipelines;
std::array<Core::DescriptorSet, 5> descriptorSets; // first shader has special logic
std::array<Core::DescriptorSet, 3> specialDescriptorSets;
Core::Buffer buffer;
std::array<Core::Image, 4> inImgs1_0;
std::array<Core::Image, 4> inImgs1_1;
std::array<Core::Image, 4> inImgs1_2;
Core::Image inImg2;
Core::Image optImg1; // specified or created black
std::optional<Core::Image> optImg2;
std::array<Core::Image, 4> tempImgs1;
std::array<Core::Image, 4> tempImgs2;
Core::Image whiteImg;
Core::Image outImg1;
Core::Image outImg2;
};
}
#endif // GAMMA_HPP