lsfg-vk/framegen/src/v31n/shaderchain/mipmaps.cpp
2025-09-28 23:24:51 +02:00

48 lines
1.5 KiB
C++

#include "v31n/shaderchain/mipmaps.hpp"
#include "vk/types/shader.hpp"
#include "vk/core/sampler.hpp"
#include "vk/core/buffer.hpp"
#include "vk/core/image.hpp"
#include "lsfg.hpp"
#include <vulkan/vulkan_core.h>
#include <vector>
using namespace LSFG::V31N::Shaderchain;
using namespace VK;
Mipmaps::Mipmaps(LSFG::VKD& vkd, const Core::Image& in1, const Core::Image& in2) {
auto sampler = vkd.apool.getOrCreate(vkd.device,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
VK_COMPARE_OP_NEVER, false);
auto buffer = vkd.bpool.getOrCreate(vkd.device,
vkd.flow, vkd.hdr, 0.0F, false, false);
// create output images
const VkExtent2D extent{
.width = static_cast<uint32_t>(
static_cast<float>(in1.getExtent().width) / vkd.flow),
.height = static_cast<uint32_t>(
static_cast<float>(in1.getExtent().height) / vkd.flow)
};
std::vector<Core::Image> mipmapVector{};
mipmapVector.reserve(7);
for (size_t i = 0; i < 7; i++)
mipmapVector.emplace_back(vkd.device,
VkExtent2D { extent.width >> i, extent.height >> i },
VK_FORMAT_R8_UNORM);
this->mipmaps = VK::Types::Images<7>(mipmapVector);
// create shaders
auto shader = Types::ShaderBuilder(
vkd.device, vkd.registry, vkd.spool, "mipmaps", 2)
.withSamplers(sampler)
.withBuffer(buffer)
.addTemporalInput({ in1, in2 })
.addOutputs(this->mipmaps.all())
.build(vkd.device, vkd.dpool);
this->shader = std::make_unique<Types::Shader>(std::move(shader));
}