mirror of
https://github.com/PancakeTAS/lsfg-vk.git
synced 2025-10-30 07:01:10 +00:00
323 lines
14 KiB
C++
323 lines
14 KiB
C++
#include <volk.h>
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#include <vulkan/vulkan_core.h>
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#include "v3_1p/shaders/delta.hpp"
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#include "common/utils.hpp"
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#include "core/commandbuffer.hpp"
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#include "core/image.hpp"
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#include <array>
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#include <optional>
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#include <utility>
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#include <cstddef>
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#include <cstdint>
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using namespace LSFG_3_1P::Shaders;
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Delta::Delta(Vulkan& vk, std::array<std::array<Core::Image, 2>, 3> inImgs1,
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Core::Image inImg2,
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std::optional<Core::Image> optImg1,
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std::optional<Core::Image> optImg2)
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: inImgs1(std::move(inImgs1)), inImg2(std::move(inImg2)),
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optImg1(std::move(optImg1)), optImg2(std::move(optImg2)) {
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// create resources
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this->shaderModules = {{
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vk.shaders.getShader(vk.device, "p_delta[0]",
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{ { 1 , VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 5, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[1]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[2]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[3]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[4]",
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{ { 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 4, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[5]",
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{ { 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 6, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[6]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[7]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[8]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_delta[9]",
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{ { 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } })
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}};
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this->pipelines = {{
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vk.shaders.getPipeline(vk.device, "p_delta[0]"),
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vk.shaders.getPipeline(vk.device, "p_delta[1]"),
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vk.shaders.getPipeline(vk.device, "p_delta[2]"),
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vk.shaders.getPipeline(vk.device, "p_delta[3]"),
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vk.shaders.getPipeline(vk.device, "p_delta[4]"),
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vk.shaders.getPipeline(vk.device, "p_delta[5]"),
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vk.shaders.getPipeline(vk.device, "p_delta[6]"),
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vk.shaders.getPipeline(vk.device, "p_delta[7]"),
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vk.shaders.getPipeline(vk.device, "p_delta[8]"),
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vk.shaders.getPipeline(vk.device, "p_delta[9]")
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}};
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this->samplers.at(0) = vk.resources.getSampler(vk.device);
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this->samplers.at(1) = vk.resources.getSampler(vk.device,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
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this->samplers.at(2) = vk.resources.getSampler(vk.device,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
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// create internal images/outputs
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const VkExtent2D extent = this->inImgs1.at(0).at(0).getExtent();
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for (size_t i = 0; i < 3; i++)
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this->tempImgs1.at(i) = Core::Image(vk.device, extent);
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for (size_t i = 0; i < 2; i++)
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this->tempImgs2.at(i) = Core::Image(vk.device, extent);
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this->outImg1 = Core::Image(vk.device,
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{ extent.width, extent.height },
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VK_FORMAT_R16G16B16A16_SFLOAT);
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this->outImg2 = Core::Image(vk.device,
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{ extent.width, extent.height },
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VK_FORMAT_R16G16B16A16_SFLOAT);
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// hook up shaders
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for (size_t pass_idx = 0; pass_idx < vk.generationCount; pass_idx++) {
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auto& pass = this->passes.emplace_back();
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pass.buffer = vk.resources.getBuffer(vk.device,
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static_cast<float>(pass_idx + 1) / static_cast<float>(vk.generationCount + 1),
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false, !this->optImg1.has_value());
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for (size_t i = 0; i < 3; i++) {
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pass.firstDescriptorSet.at(i) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(0));
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pass.firstDescriptorSet.at(i).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, pass.buffer)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(1))
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(2))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImgs1.at((i + 2) % 3))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImgs1.at(i % 3))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs1)
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.build();
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}
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pass.descriptorSets.at(0) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(1));
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pass.descriptorSets.at(0).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs1)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs2)
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.build();
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pass.descriptorSets.at(1) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(2));
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pass.descriptorSets.at(1).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs2)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs1.at(0))
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs1.at(1))
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.build();
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pass.descriptorSets.at(2) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(3));
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pass.descriptorSets.at(2).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs1.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs1.at(1))
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs2)
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.build();
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pass.descriptorSets.at(3) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(4));
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pass.descriptorSets.at(3).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, pass.buffer)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(2))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs2)
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->optImg1)
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImg2)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->outImg1)
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.build();
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for (size_t i = 0; i < 3; i++) {
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pass.sixthDescriptorSet.at(i) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(5));
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pass.sixthDescriptorSet.at(i).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, pass.buffer)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(1))
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(2))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImgs1.at((i + 2) % 3))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImgs1.at(i % 3))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->optImg1)
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->optImg2)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs2.at(0))
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.build();
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}
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pass.descriptorSets.at(4) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(6));
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pass.descriptorSets.at(4).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs2.at(0))
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs1.at(0))
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.build();
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pass.descriptorSets.at(5) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(7));
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pass.descriptorSets.at(5).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs1.at(0))
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs2.at(0))
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.build();
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pass.descriptorSets.at(6) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(8));
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pass.descriptorSets.at(6).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs2.at(0))
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs1.at(0))
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.build();
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pass.descriptorSets.at(7) = Core::DescriptorSet(vk.device, vk.descriptorPool,
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this->shaderModules.at(9));
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pass.descriptorSets.at(7).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, pass.buffer)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(2))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs1.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->outImg2)
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.build();
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}
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}
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void Delta::Dispatch(const Core::CommandBuffer& buf, uint64_t frameCount, uint64_t pass_idx,
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bool last) {
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auto& pass = this->passes.at(pass_idx);
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// first shader
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const auto extent = this->tempImgs1.at(0).getExtent();
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const uint32_t threadsX = (extent.width + 7) >> 3;
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const uint32_t threadsY = (extent.height + 7) >> 3;
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Utils::BarrierBuilder(buf)
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.addW2R(this->inImgs1.at((frameCount + 2) % 3))
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.addW2R(this->inImgs1.at(frameCount % 3))
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.addW2R(this->optImg1)
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.addR2W(this->tempImgs1)
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.build();
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this->pipelines.at(0).bind(buf);
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pass.firstDescriptorSet.at(frameCount % 3).bind(buf, this->pipelines.at(0));
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buf.dispatch(threadsX, threadsY, 1);
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// second shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs1)
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.addR2W(this->tempImgs2)
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.build();
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this->pipelines.at(1).bind(buf);
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pass.descriptorSets.at(0).bind(buf, this->pipelines.at(1));
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buf.dispatch(threadsX, threadsY, 1);
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// third shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs2)
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.addR2W(this->tempImgs1)
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.build();
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this->pipelines.at(2).bind(buf);
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pass.descriptorSets.at(1).bind(buf, this->pipelines.at(2));
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buf.dispatch(threadsX, threadsY, 1);
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// fourth shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs1)
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.addR2W(this->tempImgs2)
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.build();
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this->pipelines.at(3).bind(buf);
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pass.descriptorSets.at(2).bind(buf, this->pipelines.at(3));
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buf.dispatch(threadsX, threadsY, 1);
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// fifth shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs2)
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.addW2R(this->optImg1)
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.addW2R(this->inImg2)
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.addR2W(this->outImg1)
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.build();
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this->pipelines.at(4).bind(buf);
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pass.descriptorSets.at(3).bind(buf, this->pipelines.at(4));
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buf.dispatch(threadsX, threadsY, 1);
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// sixth shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->inImgs1.at((frameCount + 2) % 3))
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.addW2R(this->inImgs1.at(frameCount % 3))
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.addW2R(this->optImg1)
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.addW2R(this->optImg2)
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.addR2W(this->tempImgs2)
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.build();
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this->pipelines.at(5).bind(buf);
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pass.sixthDescriptorSet.at(frameCount % 3).bind(buf, this->pipelines.at(5));
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buf.dispatch(threadsX, threadsY, 1);
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if (!last)
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return;
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// seventh shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs2)
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.addR2W(this->tempImgs1.at(0))
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.addR2W(this->tempImgs1.at(1))
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.build();
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this->pipelines.at(6).bind(buf);
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pass.descriptorSets.at(4).bind(buf, this->pipelines.at(6));
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buf.dispatch(threadsX, threadsY, 1);
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// eighth shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs1.at(0))
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.addW2R(this->tempImgs1.at(1))
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.addR2W(this->tempImgs2)
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.build();
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this->pipelines.at(7).bind(buf);
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pass.descriptorSets.at(5).bind(buf, this->pipelines.at(7));
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buf.dispatch(threadsX, threadsY, 1);
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// ninth shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs2)
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.addR2W(this->tempImgs1.at(0))
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.addR2W(this->tempImgs1.at(1))
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.build();
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this->pipelines.at(8).bind(buf);
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pass.descriptorSets.at(6).bind(buf, this->pipelines.at(8));
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buf.dispatch(threadsX, threadsY, 1);
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// tenth shader
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs1.at(0))
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.addW2R(this->tempImgs1.at(1))
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.addR2W(this->outImg2)
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.build();
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this->pipelines.at(9).bind(buf);
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pass.descriptorSets.at(7).bind(buf, this->pipelines.at(9));
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buf.dispatch(threadsX, threadsY, 1);
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}
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