lsfg-vk/include/device.hpp
2025-06-29 05:05:29 +02:00

60 lines
1.9 KiB
C++

#ifndef DEVICE_HPP
#define DEVICE_HPP
#include "instance.hpp"
#include <vulkan/vulkan_core.h>
#include <cstdint>
#include <memory>
namespace Vulkan {
///
/// C++ wrapper class for a Vulkan device.
///
/// This class manages the lifetime of a Vulkan device.
///
class Device {
public:
///
/// Create the device.
///
/// @param instance Vulkan instance
///
/// @throws std::invalid_argument if the instance is invalid.
/// @throws ls::vulkan_error if object creation fails.
///
Device(const Vulkan::Instance& instance);
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->device; }
/// Get the physical device associated with this logical device.
[[nodiscard]] VkPhysicalDevice getPhysicalDevice() const { return this->physicalDevice; }
/// Get the compute queue family index.
[[nodiscard]] uint32_t getComputeFamilyIdx() const { return this->computeFamilyIdx; }
/// Get the compute queue.
[[nodiscard]] VkQueue getComputeQueue() const { return this->computeQueue; }
/// Check whether the object is valid.
[[nodiscard]] bool isValid() const { return static_cast<bool>(this->device); }
/// if (obj) operator. Checks if the object is valid.
explicit operator bool() const { return this->isValid(); }
// Trivially copyable, moveable and destructible
Device(const Device&) noexcept = default;
Device& operator=(const Device&) noexcept = default;
Device(Device&&) noexcept = default;
Device& operator=(Device&&) noexcept = default;
~Device() = default;
private:
std::shared_ptr<VkDevice> device;
VkPhysicalDevice physicalDevice{};
uint32_t computeFamilyIdx{0};
VkQueue computeQueue{};
};
}
#endif // DEVICE_HPP