From 01be80083b7346a49930c385b48705822c330b98 Mon Sep 17 00:00:00 2001 From: Sunk <69110309+Sunketchupm@users.noreply.github.com> Date: Tue, 8 Oct 2024 19:11:45 -0400 Subject: [PATCH] Update ignored attack list --- src/game/interaction.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/interaction.c b/src/game/interaction.c index 8b236e4da..12c9666a1 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -1352,7 +1352,9 @@ u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* || attacker->action == ACT_LONG_JUMP || attacker->action == ACT_SIDE_FLIP || attacker->action == ACT_BACKFLIP || attacker->action == ACT_TRIPLE_JUMP || attacker->action == ACT_WALL_KICK_AIR || attacker->action == ACT_WATER_JUMP - || attacker->action == ACT_STEEP_JUMP || attacker->action == ACT_HOLD_JUMP); + || attacker->action == ACT_STEEP_JUMP || attacker->action == ACT_HOLD_JUMP + || attacker->action == ACT_FREEFALL || attacker->action == ACT_LEDGE_GRAB + || attacker->action == ACT_FORWARD_ROLLOUT || attacker->action == ACT_BACKWARD_ROLLOUT); u8 isVictimIntangible = (victim->action & ACT_FLAG_INTANGIBLE); u8 isVictimGroundPounding = (victim->action == ACT_GROUND_POUND) && (victim->actionState != 0); if (victim->knockbackTimer != 0) {