diff --git a/build-windows-visual-studio/sm64ex.vcxproj b/build-windows-visual-studio/sm64ex.vcxproj index ead60679e..05f69d367 100644 --- a/build-windows-visual-studio/sm64ex.vcxproj +++ b/build-windows-visual-studio/sm64ex.vcxproj @@ -89,7 +89,7 @@ Level3 true - _DEBUG;_CONSOLE;WINSOCK;DEBUG;CAPI_SDL2;WAPI_SDL2;RAPI_GL;F3DEX_GBI_2;_LANGUAGE_C;BETTERCAMERA;VERSION_US;EXT_OPTIONS_MENU;%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WINSOCK;DEBUG;CAPI_SDL2;WAPI_SDL2;RAPI_GL;F3DEX_GBI_2;_LANGUAGE_C;BETTERCAMERA;VERSION_US;EXT_OPTIONS_MENU;HAVE_SDL2;%(PreprocessorDefinitions) true @@ -3936,6 +3936,7 @@ + @@ -4394,6 +4395,7 @@ + diff --git a/build-windows-visual-studio/sm64ex.vcxproj.filters b/build-windows-visual-studio/sm64ex.vcxproj.filters index ad3260ae5..f7e38ee81 100644 --- a/build-windows-visual-studio/sm64ex.vcxproj.filters +++ b/build-windows-visual-studio/sm64ex.vcxproj.filters @@ -15288,6 +15288,9 @@ Source Files\src\pc\network\packets + + Source Files\src\pc\controller + @@ -16387,5 +16390,8 @@ Header Files\actors + + Source Files\src\pc\controller + \ No newline at end of file diff --git a/developer/sdl1.sh b/developer/sdl1.sh new file mode 100644 index 000000000..b83c4046c --- /dev/null +++ b/developer/sdl1.sh @@ -0,0 +1 @@ +make RENDER_API=GL WINDOW_API=SDL1 AUDIO_API=SDL1 CONTROLLER_API=SDL1 BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 && ./build/us_pc/sm64.us.f3dex2e.exe diff --git a/src/pc/controller/controller_bind_mapping.c b/src/pc/controller/controller_bind_mapping.c new file mode 100644 index 000000000..3f322d78d --- /dev/null +++ b/src/pc/controller/controller_bind_mapping.c @@ -0,0 +1,151 @@ +#ifdef HAVE_SDL2 +#include +#else +#include +#endif + +#include "controller_bind_mapping.h" +#include "controller_api.h" +#include "controller_sdl.h" + +static int inverted_scancode_table[512]; +static SDL_Scancode bind_to_sdl_scancode[512] = { 0 }; + +const SDL_Scancode windows_scancode_table[] = { + /* 0 1 2 3 4 5 6 7 */ + /* 8 9 A B C D E F */ + SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */ + SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */ + + SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */ + SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */ + + SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */ + SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */ + + SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */ + SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */ + + SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */ + SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */ + + SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH, SDL_SCANCODE_F11, /* 5 */ + SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */ + + SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */ + SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */ + + SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */ + SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */ +}; + +const SDL_Scancode scancode_rmapping_extended[][2] = { + {SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RETURN}, + {SDL_SCANCODE_RALT, SDL_SCANCODE_LALT}, + {SDL_SCANCODE_RCTRL, SDL_SCANCODE_LCTRL}, + {SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_SLASH}, + //{SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_CAPSLOCK} +}; + +const SDL_Scancode scancode_rmapping_nonextended[][2] = { + {SDL_SCANCODE_KP_7, SDL_SCANCODE_HOME}, + {SDL_SCANCODE_KP_8, SDL_SCANCODE_UP}, + {SDL_SCANCODE_KP_9, SDL_SCANCODE_PAGEUP}, + {SDL_SCANCODE_KP_4, SDL_SCANCODE_LEFT}, + {SDL_SCANCODE_KP_6, SDL_SCANCODE_RIGHT}, + {SDL_SCANCODE_KP_1, SDL_SCANCODE_END}, + {SDL_SCANCODE_KP_2, SDL_SCANCODE_DOWN}, + {SDL_SCANCODE_KP_3, SDL_SCANCODE_PAGEDOWN}, + {SDL_SCANCODE_KP_0, SDL_SCANCODE_INSERT}, + {SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_DELETE}, + {SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN} +}; + +void controller_bind_init(void) { + for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) { + inverted_scancode_table[windows_scancode_table[i]] = i; + } + + for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) { + inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100; + } + + for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) { + inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]]; + inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100; + } + + for (size_t i = 0; i < 512; i++) { + if (inverted_scancode_table[i] >= 512) { continue; } + bind_to_sdl_scancode[inverted_scancode_table[i]] = i; + } + +} + +int translate_sdl_scancode(int scancode) { + if (scancode < 512) { + return inverted_scancode_table[scancode]; + } + else { + return 0; + } +} + +const char* translate_bind_to_name(int bind) { + static char name[11] = { 0 }; + sprintf(name, "%04X", bind); + + if (bind == VK_INVALID) { return ""; } + + // mouse + if (bind >= VK_BASE_SDL_MOUSE) { + int mouse_button = (bind - VK_BASE_SDL_MOUSE); + if (mouse_button == 1) { return "L Mouse"; } + if (mouse_button == 2) { return "M Mouse"; } + if (mouse_button == 3) { return "R Mouse"; } + snprintf(name, 8, "Mouse %d", bind - VK_BASE_SDL_MOUSE); + return name; + } + + // gamepad + if (bind >= VK_BASE_SDL_GAMEPAD) { + int gamepad_button = (bind - VK_BASE_SDL_GAMEPAD); + switch (gamepad_button) { + case 0: return "[A]"; + case 1: return "[B]"; + case 2: return "[X]"; + case 3: return "[Y]"; + case 4: return "[Back]"; + case 5: return "[Guide]"; + case 6: return "[Start]"; + case 7: return "[L Stick]"; + case 8: return "[R Stick]"; + case 9: return "[L Bump]"; + case 10: return "[R Bump]"; + case 11: return "[DPAD Up]"; + case 12: return "[DPAD Down]"; + case 13: return "[DPAD Left]"; + case 14: return "[DPAD Right]"; + case 0x1A: return "[L Trig]"; + case 0x1B: return "[R Trig]"; + default: return name; + } + } + + // keyboard + if (bind >= 512) { return name; } + + SDL_Scancode sc = bind_to_sdl_scancode[bind]; + if (sc == 0) { return name; } + +#ifdef HAVE_SDL2 + const char* sname = SDL_GetScancodeName(sc); + if (strlen(sname) <= 9) { return sname; } + + char* space = strchr(sname, ' '); + if (space == NULL) { return sname; } + + sprintf_s(name, 10, "%c%s", sname[0], (space + 1)); +#endif + return name; +} diff --git a/src/pc/controller/controller_bind_mapping.h b/src/pc/controller/controller_bind_mapping.h new file mode 100644 index 000000000..fee0bf52e --- /dev/null +++ b/src/pc/controller/controller_bind_mapping.h @@ -0,0 +1,8 @@ +#ifndef CONTROLLER_BIND_MAPPING_H +#define CONTROLLER_BIND_MAPPING_H + +void controller_bind_init(void); +int translate_sdl_scancode(int scancode); +const char* translate_bind_to_name(int bind); + +#endif \ No newline at end of file diff --git a/src/pc/controller/controller_sdl.h b/src/pc/controller/controller_sdl.h index d858af6ce..ea4ad0fcd 100644 --- a/src/pc/controller/controller_sdl.h +++ b/src/pc/controller/controller_sdl.h @@ -5,6 +5,10 @@ #define VK_BASE_SDL_GAMEPAD 0x1000 +// mouse buttons are also in the controller namespace (why), just offset 0x100 +#define VK_OFS_SDL_MOUSE 0x0100 +#define VK_BASE_SDL_MOUSE (VK_BASE_SDL_GAMEPAD + VK_OFS_SDL_MOUSE) + extern struct ControllerAPI controller_sdl; void controller_sdl_read_mouse_window(void); diff --git a/src/pc/controller/controller_sdl1.c b/src/pc/controller/controller_sdl1.c index d332e7070..33c935e21 100644 --- a/src/pc/controller/controller_sdl1.c +++ b/src/pc/controller/controller_sdl1.c @@ -26,9 +26,6 @@ #include "pc/djui/djui.h" -// mouse buttons are also in the controller namespace (why), just offset 0x100 -#define VK_OFS_SDL_MOUSE 0x0100 -#define VK_BASE_SDL_MOUSE (VK_BASE_SDL_GAMEPAD + VK_OFS_SDL_MOUSE) #define MAX_JOYBINDS 32 #define MAX_MOUSEBUTTONS 8 // arbitrary #define MAX_JOYBUTTONS 32 // arbitrary; includes virtual keys for triggers diff --git a/src/pc/controller/controller_sdl2.c b/src/pc/controller/controller_sdl2.c index 75ec306a8..a06b72e1e 100644 --- a/src/pc/controller/controller_sdl2.c +++ b/src/pc/controller/controller_sdl2.c @@ -26,9 +26,6 @@ #include "pc/djui/djui.h" -// mouse buttons are also in the controller namespace (why), just offset 0x100 -#define VK_OFS_SDL_MOUSE 0x0100 -#define VK_BASE_SDL_MOUSE (VK_BASE_SDL_GAMEPAD + VK_OFS_SDL_MOUSE) #define MAX_JOYBINDS 32 #define MAX_MOUSEBUTTONS 8 // arbitrary #define MAX_JOYBUTTONS 32 // arbitrary; includes virtual keys for triggers diff --git a/src/pc/djui/djui_bind.c b/src/pc/djui/djui_bind.c index bbbaf0060..71eda6e82 100644 --- a/src/pc/djui/djui_bind.c +++ b/src/pc/djui/djui_bind.c @@ -2,6 +2,7 @@ #include #include "djui.h" #include "src/pc/controller/controller_api.h" +#include "src/pc/controller/controller_bind_mapping.h" #include "audio_defines.h" #include "audio/external.h" @@ -32,11 +33,7 @@ static void djui_bind_button_on_bind(struct DjuiBase* caller) { // set key bind->configKey[button->base.tag] = key; - char keyStr[5] = { 0 }; - if (key != VK_INVALID) { - sprintf(keyStr, "%04x", key); - } - djui_text_set_text(button->text, keyStr); + djui_text_set_text(button->text, translate_bind_to_name(key)); djui_interactable_set_binding(NULL); play_sound(SOUND_MENU_CHANGE_SELECT, gDefaultSoundArgs); controller_reconfigure(); @@ -55,7 +52,7 @@ struct DjuiBind* djui_bind_create(struct DjuiBase* parent, const char* message, djui_base_init(parent, base, NULL, djui_bind_destroy); djui_base_set_size_type(&bind->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE); - djui_base_set_size(&bind->base, 1.0f, 32); + djui_base_set_size(&bind->base, 1.0f, 28); djui_base_set_color(&bind->base, 0, 0, 0, 0); struct DjuiText* text = djui_text_create(&bind->base, message); @@ -70,17 +67,13 @@ struct DjuiBind* djui_bind_create(struct DjuiBase* parent, const char* message, struct DjuiRect* rect = djui_rect_create(&bind->base); djui_base_set_alignment(&rect->base, DJUI_HALIGN_RIGHT, DJUI_VALIGN_CENTER); djui_base_set_size_type(&rect->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE); - djui_base_set_size(&rect->base, 0.7f, 1.0f); + djui_base_set_size(&rect->base, 0.8f, 1.0f); djui_base_set_color(&rect->base, 0, 0, 0, 0); bind->rect = rect; for (int i = 0; i < MAX_BINDS; i++) { unsigned int key = configKey[i]; - char keyStr[5] = { 0 }; - if (key != VK_INVALID) { - sprintf(keyStr, "%04x", key); - } - struct DjuiButton* button = djui_button_create(&rect->base, keyStr); + struct DjuiButton* button = djui_button_create(&rect->base, translate_bind_to_name(key)); djui_base_set_size_type(&button->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE); djui_base_set_size(&button->base, 0.33f, 1.0f); button->base.tag = i; diff --git a/src/pc/djui/djui_panel_controls.c b/src/pc/djui/djui_panel_controls.c index a3520a992..7b04739e8 100644 --- a/src/pc/djui/djui_panel_controls.c +++ b/src/pc/djui/djui_panel_controls.c @@ -8,7 +8,7 @@ void djui_panel_controls_value_change(UNUSED struct DjuiBase* caller) { } void djui_panel_controls_create(struct DjuiBase* caller) { - f32 bindBodyHeight = 32 * 12 + 1 * 11; + f32 bindBodyHeight = 32 * 11 + 1 * 10; f32 bodyHeight = bindBodyHeight + 16 * 3 + 32 * 2 + 64; struct DjuiBase* defaultBase = NULL; @@ -32,7 +32,7 @@ void djui_panel_controls_create(struct DjuiBase* caller) { djui_bind_create(&bindBody->base, "C Left", configKeyCLeft); djui_bind_create(&bindBody->base, "C Right", configKeyCRight); djui_bind_create(&bindBody->base, "Chat", configKeyChat); - djui_bind_create(&bindBody->base, "Player List", configKeyPlayerList); + djui_bind_create(&bindBody->base, "Players", configKeyPlayerList); defaultBase = &bind1->buttons[0]->base; } diff --git a/src/pc/gfx/gfx_direct3d11.cpp b/src/pc/gfx/gfx_direct3d11.cpp index d27524b73..2a9d974a8 100644 --- a/src/pc/gfx/gfx_direct3d11.cpp +++ b/src/pc/gfx/gfx_direct3d11.cpp @@ -22,6 +22,10 @@ #include "gfx_rendering_api.h" #include "gfx_direct3d_common.h" +extern "C" { + #include "src/pc/controller/controller_bind_mapping.h" +} + #define DECLARE_GFX_DXGI_FUNCTIONS #include "gfx_dxgi.h" @@ -303,6 +307,8 @@ static void gfx_d3d11_init(void) { gfx_dxgi_get_h_wnd(), "Failed to create per-draw constant buffer."); d3d.context->PSSetConstantBuffers(1, 1, d3d.per_draw_cb.GetAddressOf()); + + controller_bind_init(); } diff --git a/src/pc/gfx/gfx_direct3d12.cpp b/src/pc/gfx/gfx_direct3d12.cpp index 2a31043b4..fb3acf115 100644 --- a/src/pc/gfx/gfx_direct3d12.cpp +++ b/src/pc/gfx/gfx_direct3d12.cpp @@ -37,6 +37,10 @@ #include "gfx_rendering_api.h" #include "gfx_direct3d_common.h" +extern "C" { + #include "src/pc/controller/controller_bind_mapping.h" +} + #include "gfx_screen_config.h" #define DEBUG_D3D 0 @@ -866,6 +870,8 @@ static void gfx_direct3d12_init(void ) { CD3DX12_RANGE read_range(0, 0); // Read not possible from CPU ThrowIfFailed(d3d.vertex_buffer->Map(0, &read_range, &d3d.mapped_vbuf_address)); } + + controller_bind_init(); } static void gfx_direct3d12_end_frame(void) { diff --git a/src/pc/gfx/gfx_sdl1.c b/src/pc/gfx/gfx_sdl1.c index 436ae729b..da046283a 100644 --- a/src/pc/gfx/gfx_sdl1.c +++ b/src/pc/gfx/gfx_sdl1.c @@ -19,6 +19,7 @@ #include "../platform.h" #include "src/pc/controller/controller_keyboard.h" +#include "src/pc/controller/controller_bind_mapping.h" // TODO: figure out if this shit even works #ifdef VERSION_EU @@ -27,8 +28,6 @@ # define FRAMERATE 30 #endif -static int inverted_scancode_table[512]; - static kb_callback_t kb_key_down = NULL; static kb_callback_t kb_key_up = NULL; static void (*kb_all_keys_up)(void) = NULL; @@ -43,56 +42,6 @@ static int desktop_bpp = 24; static int window_w = 0; static int window_h = 0; -const SDLKey windows_scancode_table[] = { - /* 0 1 2 3 4 5 6 7 */ - /* 8 9 A B C D E F */ - SDLK_UNKNOWN, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, /* 0 */ - SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB, /* 0 */ - - SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i, /* 1 */ - SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s, /* 1 */ - - SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON, /* 2 */ - SDLK_UNKNOWN, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v, /* 2 */ - - SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_PRINT, /* 3 */ - SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, /* 3 */ - - SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_HOME, /* 4 */ - SDLK_UP, SDLK_PAGEUP, SDLK_KP_MINUS, SDLK_LEFT, SDLK_KP5, SDLK_RIGHT, SDLK_KP_PLUS, SDLK_END, /* 4 */ - - SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_F11, /* 5 */ - SDLK_F12, SDLK_PAUSE, SDLK_UNKNOWN, SDLK_LSUPER, SDLK_RSUPER, SDLK_MODE, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 5 */ - - SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_F13, SDLK_F14, SDLK_F15, SDLK_UNKNOWN, /* 6 */ - SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 6 */ - - SDLK_WORLD_2, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_WORLD_1, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 7 */ - SDLK_UNKNOWN, SDLK_WORLD_4, SDLK_UNKNOWN, SDLK_WORLD_5, SDLK_UNKNOWN, SDLK_WORLD_3, SDLK_UNKNOWN, SDLK_UNKNOWN /* 7 */ -}; - -const SDLKey scancode_rmapping_extended[][2] = { - { SDLK_KP_ENTER, SDLK_RETURN }, - { SDLK_RALT, SDLK_LALT }, - { SDLK_RCTRL, SDLK_LCTRL }, - { SDLK_KP_DIVIDE, SDLK_SLASH }, - //{ SDLK_KPPLUS, SDLK_CAPSLOCK } -}; - -const SDLKey scancode_rmapping_nonextended[][2] = { - { SDLK_KP7, SDLK_HOME }, - { SDLK_KP8, SDLK_UP }, - { SDLK_KP9, SDLK_PAGEUP }, - { SDLK_KP4, SDLK_LEFT }, - { SDLK_KP6, SDLK_RIGHT }, - { SDLK_KP1, SDLK_END }, - { SDLK_KP2, SDLK_DOWN }, - { SDLK_KP3, SDLK_PAGEDOWN }, - { SDLK_KP0, SDLK_INSERT }, - { SDLK_KP_PERIOD, SDLK_DELETE }, - { SDLK_KP_MULTIPLY, SDLK_PRINT } -}; - static void gfx_sdl_set_mode(void) { if (configWindow.exiting_fullscreen) configWindow.exiting_fullscreen = false; @@ -160,18 +109,7 @@ static void gfx_sdl_init(const char *window_title) { SDL_ShowCursor(0); } - for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDLKey); i++) { - inverted_scancode_table[windows_scancode_table[i]] = i; - } - - for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) { - inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100; - } - - for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) { - inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]]; - inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100; - } + controller_bind_init(); } static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) { @@ -183,22 +121,14 @@ static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) { if (height) *height = window_h; } -static int translate_scancode(int scancode) { - if (scancode < 512) { - return inverted_scancode_table[scancode]; - } else { - return 0; - } -} - static void gfx_sdl_onkeydown(int scancode) { if (kb_key_down) - kb_key_down(translate_scancode(scancode)); + kb_key_down(translate_bind_to_name(scancode)); } static void gfx_sdl_onkeyup(int scancode) { if (kb_key_up) - kb_key_up(translate_scancode(scancode)); + kb_key_up(translate_bind_to_name(scancode)); } static void gfx_sdl_handle_events(void) { diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c index cf8f71e4a..646dd2877 100644 --- a/src/pc/gfx/gfx_sdl2.c +++ b/src/pc/gfx/gfx_sdl2.c @@ -34,7 +34,8 @@ #include "../cliopts.h" #include "src/pc/controller/controller_keyboard.h" - +#include "src/pc/controller/controller_sdl.h" +#include "src/pc/controller/controller_bind_mapping.h" #include "pc/utils/misc.h" // TODO: figure out if this shit even works @@ -49,63 +50,12 @@ static f64 sFrameTargetTime = 0; static SDL_Window *wnd; static SDL_GLContext ctx = NULL; -static int inverted_scancode_table[512]; static kb_callback_t kb_key_down = NULL; static kb_callback_t kb_key_up = NULL; static void (*kb_all_keys_up)(void) = NULL; static void (*kb_text_input)(char*) = NULL; -const SDL_Scancode windows_scancode_table[] = { - /* 0 1 2 3 4 5 6 7 */ - /* 8 9 A B C D E F */ - SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */ - SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */ - - SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */ - SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */ - - SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */ - SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */ - - SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */ - SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */ - - SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */ - SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */ - - SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH, SDL_SCANCODE_F11, /* 5 */ - SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */ - - SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */ - SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */ - - SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */ - SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */ -}; - -const SDL_Scancode scancode_rmapping_extended[][2] = { - {SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RETURN}, - {SDL_SCANCODE_RALT, SDL_SCANCODE_LALT}, - {SDL_SCANCODE_RCTRL, SDL_SCANCODE_LCTRL}, - {SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_SLASH}, - //{SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_CAPSLOCK} -}; - -const SDL_Scancode scancode_rmapping_nonextended[][2] = { - {SDL_SCANCODE_KP_7, SDL_SCANCODE_HOME}, - {SDL_SCANCODE_KP_8, SDL_SCANCODE_UP}, - {SDL_SCANCODE_KP_9, SDL_SCANCODE_PAGEUP}, - {SDL_SCANCODE_KP_4, SDL_SCANCODE_LEFT}, - {SDL_SCANCODE_KP_6, SDL_SCANCODE_RIGHT}, - {SDL_SCANCODE_KP_1, SDL_SCANCODE_END}, - {SDL_SCANCODE_KP_2, SDL_SCANCODE_DOWN}, - {SDL_SCANCODE_KP_3, SDL_SCANCODE_PAGEDOWN}, - {SDL_SCANCODE_KP_0, SDL_SCANCODE_INSERT}, - {SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_DELETE}, - {SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN} -}; - #define IS_FULLSCREEN() ((SDL_GetWindowFlags(wnd) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) int test_vsync(void) { @@ -211,18 +161,7 @@ static void gfx_sdl_init(const char *window_title) { SDL_ShowCursor(SDL_DISABLE); } - for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) { - inverted_scancode_table[windows_scancode_table[i]] = i; - } - - for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) { - inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100; - } - - for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) { - inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]]; - inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100; - } + controller_bind_init(); } static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) { @@ -236,17 +175,9 @@ static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) { if (height) *height = h; } -static int translate_scancode(int scancode) { - if (scancode < 512) { - return inverted_scancode_table[scancode]; - } else { - return 0; - } -} - static void gfx_sdl_onkeydown(int scancode) { if (kb_key_down) - kb_key_down(translate_scancode(scancode)); + kb_key_down(translate_sdl_scancode(scancode)); const Uint8 *state = SDL_GetKeyboardState(NULL); @@ -258,7 +189,7 @@ static void gfx_sdl_onkeydown(int scancode) { static void gfx_sdl_onkeyup(int scancode) { if (kb_key_up) - kb_key_up(translate_scancode(scancode)); + kb_key_up(translate_sdl_scancode(scancode)); } static void gfx_sdl_handle_events(void) {