diff --git a/src/pc/gfx/gfx_pc.c b/src/pc/gfx/gfx_pc.c index 150552485..d673dbd02 100644 --- a/src/pc/gfx/gfx_pc.c +++ b/src/pc/gfx/gfx_pc.c @@ -104,8 +104,8 @@ Color gFogColor = { 0xFF, 0xFF, 0xFF }; f32 gFogIntensity = 1; // need inverse camera matrix to compute world space for lighting engine -Mat4 sInverseCameraMatrix; -bool sHasInverseCameraMatrix = false; +static Mat4 sInverseCameraMatrix; +static bool sHasInverseCameraMatrix = false; // 4x4 pink-black checkerboard texture to indicate missing textures #define MISSING_W 4 diff --git a/src/pc/gfx/gfx_pc.h b/src/pc/gfx/gfx_pc.h index 3b3344cb4..ba16bcd4e 100644 --- a/src/pc/gfx/gfx_pc.h +++ b/src/pc/gfx/gfx_pc.h @@ -39,9 +39,6 @@ extern Color gVertexColor; extern Color gFogColor; extern f32 gFogIntensity; -extern Mat4 sInverseCameraMatrix; -extern bool sHasInverseCameraMatrix; - #ifdef __cplusplus extern "C" { #endif