From 117379eba499ea4c7e79fc0d769c951a786f43c6 Mon Sep 17 00:00:00 2001 From: Prince Frizzy Date: Wed, 3 May 2023 06:26:19 -0400 Subject: [PATCH] Fix default painting warps. (#380) --- src/game/level_update.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/level_update.c b/src/game/level_update.c index c6de49c9d..8aa73fc58 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -788,7 +788,7 @@ static void initiate_painting_warp_node(struct WarpNode *pWarpNode) { * Check is Mario has entered a painting, and if so, initiate a warp. */ void initiate_painting_warp(s16 paintingIndex) { - if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= 0 && paintingIndex < MAX_PAINTING_WARP_NODES) { + if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= -1 && paintingIndex < MAX_PAINTING_WARP_NODES) { struct WarpNode *pWarpNode = paintingIndex == -1 ? get_painting_warp_node() : &gCurrentArea->paintingWarpNodes[paintingIndex]; if (pWarpNode != NULL) {