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Fix default painting warps. (#380)
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@ -788,7 +788,7 @@ static void initiate_painting_warp_node(struct WarpNode *pWarpNode) {
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* Check is Mario has entered a painting, and if so, initiate a warp.
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* Check is Mario has entered a painting, and if so, initiate a warp.
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*/
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*/
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void initiate_painting_warp(s16 paintingIndex) {
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void initiate_painting_warp(s16 paintingIndex) {
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if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= 0 && paintingIndex < MAX_PAINTING_WARP_NODES) {
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if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= -1 && paintingIndex < MAX_PAINTING_WARP_NODES) {
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struct WarpNode *pWarpNode = paintingIndex == -1 ? get_painting_warp_node() : &gCurrentArea->paintingWarpNodes[paintingIndex];
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struct WarpNode *pWarpNode = paintingIndex == -1 ? get_painting_warp_node() : &gCurrentArea->paintingWarpNodes[paintingIndex];
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if (pWarpNode != NULL) {
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if (pWarpNode != NULL) {
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