From 1277b7369c5158601923c719edc0db0d51a8d103 Mon Sep 17 00:00:00 2001 From: Agent X <44549182+Agent-11@users.noreply.github.com> Date: Sat, 23 Dec 2023 13:05:12 -0500 Subject: [PATCH] Remove first person checks from update flying pitch --- src/game/mario_actions_airborne.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c index 2200d6e51..66d6fb2ea 100644 --- a/src/game/mario_actions_airborne.c +++ b/src/game/mario_actions_airborne.c @@ -21,7 +21,6 @@ #include "pc/network/network.h" #include "pc/lua/smlua.h" #include "hardcoded.h" -#include "first_person_cam.h" void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3) { if (!m) { return; } @@ -327,10 +326,6 @@ void update_flying_yaw(struct MarioState *m) { void update_flying_pitch(struct MarioState *m) { if (!m) { return; } s16 targetPitchVel = -(s16)(m->controller->stickY * (m->forwardVel / 5.0f)); - if (get_first_person_enabled()) { - f32 mag = ((f32)gFirstPersonCamera.pitch / 0x3F00) * 64; - targetPitchVel = -(s16)(mag * (m->forwardVel / 5.0f)); - } if (targetPitchVel > 0) { if (m->angleVel[0] < 0) {