From 1467e021b38e3447c7bc499d65815f7ff944aeaf Mon Sep 17 00:00:00 2001 From: MysterD Date: Sat, 19 Sep 2020 17:02:01 -0700 Subject: [PATCH] Fix boo cage desync The BBH cage could get in a weird state when it was synchronized. By desynchronizing it, it will perform properly. Weird, I know. --- src/game/behaviors/boo_cage.inc.c | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/game/behaviors/boo_cage.inc.c b/src/game/behaviors/boo_cage.inc.c index 4daf87b06..25d23292f 100644 --- a/src/game/behaviors/boo_cage.inc.c +++ b/src/game/behaviors/boo_cage.inc.c @@ -25,15 +25,6 @@ static struct ObjectHitbox sBooCageHitbox = { * Update function for bhvBooCage. */ void bhv_boo_cage_loop(void) { - if (!network_sync_object_initialized(o)) { - struct SyncObject* so = network_init_object(o, 4000.0f); - network_init_object_field(o, &o->oVelY); - network_init_object_field(o, &o->oFaceAnglePitch); - network_init_object_field(o, &o->oFaceAngleRoll); - network_init_object_field(o, &o->oMoveFlags); - so->maxUpdateRate = 5.0f; - } - UNUSED s32 unused; obj_set_hitbox(o, &sBooCageHitbox);