diff --git a/src/game/behaviors/bowser.inc.c b/src/game/behaviors/bowser.inc.c index b4c081035..4258cde1f 100644 --- a/src/game/behaviors/bowser.inc.c +++ b/src/game/behaviors/bowser.inc.c @@ -549,7 +549,7 @@ s32 bowser_set_anim_in_air(void) { } s32 bowser_land(void) { - struct Object* player = nearest_player_to_object(o); + struct Object* player = gMarioStates[0].marioObj; s32 distanceToPlayer = dist_between_objects(o, player); if (o->oMoveFlags & OBJ_MOVE_LANDED) {