diff --git a/src/game/interaction.c b/src/game/interaction.c index e80de6200..3ea2ef1bd 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -1507,7 +1507,7 @@ u32 interact_player_pvp(struct MarioState* attacker, struct MarioState* victim) // see if it was an attack u32 interaction = determine_interaction(attacker, cVictim->marioObj); // Specfically override jump kicks to prevent low damage and low knockback kicks - if (interaction & INT_HIT_FROM_BELOW && attacker->action == ACT_JUMP_KICK) { interaction = INT_KICK; } + if (attacker->action == ACT_JUMP_KICK) { interaction = INT_KICK; } // Allow rollouts to attack else if (PLAYER_IN_ROLLOUT_FLIP(attacker)) { interaction = INT_HIT_FROM_BELOW; } if (!(interaction & INT_ANY_ATTACK) || (interaction & INT_HIT_FROM_ABOVE) || !passes_pvp_interaction_checks(attacker, cVictim)) {