diff --git a/src/game/mario.c b/src/game/mario.c index 7e1584af1..f0c04a209 100644 --- a/src/game/mario.c +++ b/src/game/mario.c @@ -2402,7 +2402,7 @@ void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd) { } // find the wall that is most "facing away" - if (vec3f_dist((f32*)&m->wall->normal.x, (f32*)faceAngle) < vec3f_dist((f32*)&wcd->walls[i]->normal.x, (f32*)faceAngle)) { + if (vec3f_dot((f32*)&m->wall->normal.x, (f32*)faceAngle) > vec3f_dot((f32*)&wcd->walls[i]->normal.x, (f32*)faceAngle)) { m->wall = wcd->walls[i]; } }