From 2d65cbfa1a4b4c7e95877aadc2519680d5fc25f1 Mon Sep 17 00:00:00 2001 From: Agent X <44549182+AgentXLP@users.noreply.github.com> Date: Sat, 9 May 2026 11:28:54 -0400 Subject: [PATCH] Fix wrong angle direction on first person cam c button turning always --- src/game/first_person_cam.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/first_person_cam.c b/src/game/first_person_cam.c index e59d245a3..4bfed22b7 100644 --- a/src/game/first_person_cam.c +++ b/src/game/first_person_cam.c @@ -69,7 +69,7 @@ static void first_person_camera_update(void) { s16 extStickX = m->controller->extStickX; s16 extStickY = m->controller->extStickY; if (extStickX == 0) { - extStickX = (clamp(m->controller->buttonDown & R_CBUTTONS, 0, 1) - clamp(m->controller->buttonDown & L_CBUTTONS, 0, 1)) * 32; + extStickX = (clamp(m->controller->buttonDown & L_CBUTTONS, 0, 1) - clamp(m->controller->buttonDown & R_CBUTTONS, 0, 1)) * 32; } if (extStickY == 0) { extStickY = (clamp(m->controller->buttonDown & U_CBUTTONS, 0, 1) - clamp(m->controller->buttonDown & D_CBUTTONS, 0, 1)) * 24;