From 389ea20180e72dd4bb31e6323810820275e52e1a Mon Sep 17 00:00:00 2001 From: MysterD Date: Fri, 25 Sep 2020 23:17:30 -0700 Subject: [PATCH] Prevent remote camera from messing with local cutscene --- src/game/camera.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/game/camera.c b/src/game/camera.c index a9374754e..4564a255b 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -7127,6 +7127,9 @@ void reset_pan_distance(UNUSED struct Camera *c) { * Easter egg: the player 2 controller can move the camera's focus in the ending and credits. */ void player2_rotate_cam(struct Camera *c, s16 minPitch, s16 maxPitch, s16 minYaw, s16 maxYaw) { + // disable for co-op + return; + f32 distCamToFocus; s16 pitch, yaw, pitchCap;