From 3c0e14f9efeea8ca692d53834ddabcd4ffb26c53 Mon Sep 17 00:00:00 2001 From: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com> Date: Mon, 6 Jan 2025 23:15:38 +1000 Subject: [PATCH] just in case --- src/game/level_update.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game/level_update.c b/src/game/level_update.c index b3b032374..fe5d93dbf 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -422,6 +422,8 @@ void init_mario_after_warp(void) { u32 marioSpawnType = get_mario_spawn_type(spawnNode->object); if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) { + struct Object *obj = spawnNode->object; + printf("init mario x: %f, y: %f, z: %f\n", obj->oPosX, obj->oPosY, obj->oPosZ); for (s32 i = 0; i < MAX_PLAYERS; i++) { gPlayerSpawnInfos[i].startPos[0] = (s16) spawnNode->object->oPosX; gPlayerSpawnInfos[i].startPos[1] = (s16) spawnNode->object->oPosY;