From 456da82f2ff2c5b33affafdd90fe7972d420099b Mon Sep 17 00:00:00 2001 From: MysterD Date: Mon, 11 Apr 2022 18:15:54 -0700 Subject: [PATCH] Fix how DynOS loads custom actors --- data/dynos_mgr_actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/dynos_mgr_actor.cpp b/data/dynos_mgr_actor.cpp index 802c6a6d4..63702eaf1 100644 --- a/data/dynos_mgr_actor.cpp +++ b/data/dynos_mgr_actor.cpp @@ -47,7 +47,7 @@ void DynOS_Actor_AddCustom(const SysPath &aPackFolder, const char *aActorName) { pActorGfxList.Resize(DynOS_Actor_GetCount()); pActorGfxList[index].mPackIndex = 99; pActorGfxList[index].mGfxData = _GfxData; - pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, true); + pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false); } s32 DynOS_Actor_GetCount() {