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Removed spawn offset from players during a same-area-warp
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caa38b2df5
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1 changed files with 12 additions and 0 deletions
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@ -428,6 +428,18 @@ void init_mario_after_warp(void) {
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init_mario();
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init_mario();
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set_mario_initial_action(gMarioState, marioSpawnType, sWarpDest.arg);
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set_mario_initial_action(gMarioState, marioSpawnType, sWarpDest.arg);
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// remove offset from local mario during warps
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if (sWarpDest.type == WARP_TYPE_SAME_AREA) {
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gMarioState[0].pos[0] = (s16)spawnNode->object->oPosX;
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gMarioState[0].pos[1] = (s16)spawnNode->object->oPosY;
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gMarioState[0].pos[2] = (s16)spawnNode->object->oPosZ;
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if (gMarioState[0].marioObj != NULL) {
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gMarioState[0].marioObj->oPosX = spawnNode->object->oPosX;
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gMarioState[0].marioObj->oPosY = spawnNode->object->oPosY;
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gMarioState[0].marioObj->oPosZ = spawnNode->object->oPosZ;
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}
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}
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gMarioState->interactObj = spawnNode->object;
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gMarioState->interactObj = spawnNode->object;
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gMarioState->usedObj = spawnNode->object;
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gMarioState->usedObj = spawnNode->object;
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}
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}
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