diff --git a/src/game/camera.c b/src/game/camera.c index 60e0d050d..ab6fcc60d 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -8681,7 +8681,7 @@ BAD_RETURN(s32) cutscene_star_spawn(struct Camera *c) { cutscene_event(cutscene_star_spawn_focus_star, c, 0, -1); sStatusFlags |= CAM_FLAG_SMOOTH_MOVEMENT; - if (gObjCutsceneDone || gCutsceneTimer > 150) { + if (gObjCutsceneDone) { // Set the timer to CUTSCENE_LOOP, which start the next shot. gCutsceneTimer = CUTSCENE_LOOP; } @@ -8836,7 +8836,7 @@ BAD_RETURN(s32) cutscene_red_coin_star(struct Camera *c) { cutscene_event(cutscene_red_coin_star_look_up_at_star, c, 30, -1); cutscene_event(cutscene_red_coin_star_set_fov, c, 30, -1); - if (gObjCutsceneDone || gCutsceneTimer > 150) { + if (gObjCutsceneDone) { // Set the timer to CUTSCENE_LOOP, which start the next shot. gCutsceneTimer = CUTSCENE_LOOP; }