diff --git a/src/game/level_update.c b/src/game/level_update.c index 3d68d9009..37088b6e3 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -1100,6 +1100,8 @@ void level_set_transition(s16 length, void (*updateFunction)(s16 *)) { * Play the transition and then return to normal play mode. */ s32 play_mode_change_area(void) { + network_on_init_level(); + //! This maybe was supposed to be sTransitionTimer == -1? sTransitionUpdate // is never set to -1. if (sTransitionUpdate == (void (*)(s16 *)) - 1) {