diff --git a/src/game/behaviors/yoshi.inc.c b/src/game/behaviors/yoshi.inc.c index 26be83bf7..4b467f78b 100644 --- a/src/game/behaviors/yoshi.inc.c +++ b/src/game/behaviors/yoshi.inc.c @@ -225,20 +225,14 @@ void bhv_yoshi_loop(void) { } if (sYoshiTalkingState > 2) { - if (gHudDisplay.lives >= 100) { + if (gHudDisplay.lives >= 100 && !gMarioStates[0].specialTripleJump) { gMarioStates[0].specialTripleJump = true; sYoshiTalkingState = 3; + set_mario_action(&gMarioStates[0], ACT_IDLE, 0); } else if ((gGlobalTimer & 0x03) == 0) { play_sound(SOUND_MENU_YOSHI_GAIN_LIVES, gGlobalSoundSource); gMarioStates[0].numLives++; } } - - if (gMarioStates[0].action == ACT_WAITING_FOR_DIALOG) { - if (gMarioStates[0].interactObj == o) { - set_mario_action(&gMarioStates[0], ACT_IDLE, 0); - o->oInteractStatus = 0; - } - } curr_obj_random_blink(&o->oYoshiBlinkTimer); } diff --git a/src/game/mario_actions_cutscene.c b/src/game/mario_actions_cutscene.c index 09dde1222..3df6152bb 100644 --- a/src/game/mario_actions_cutscene.c +++ b/src/game/mario_actions_cutscene.c @@ -394,16 +394,16 @@ s32 set_mario_npc_dialog(struct MarioState* m, s32 actionArg, u8 (*inContinueDia s32 dialogState = 0; - if (m->playerIndex == 0) { - if (actionArg == 0 || inContinueDialogFunction == NULL) { - localDialogNPCBehavior = NULL; - gContinueDialogFunction = NULL; - gContinueDialogFunctionObject = NULL; - } else { - gContinueDialogFunction = inContinueDialogFunction; - gContinueDialogFunctionObject = gCurrentObject; - } - } + // if (m->playerIndex == 0) { + // if (actionArg == 0 || inContinueDialogFunction == NULL) { + // localDialogNPCBehavior = NULL; + // gContinueDialogFunction = NULL; + // gContinueDialogFunctionObject = NULL; + // } else { + // gContinueDialogFunction = inContinueDialogFunction; + // gContinueDialogFunctionObject = gCurrentObject; + // } + // } // in dialog if (m->action == ACT_READING_NPC_DIALOG) {