diff --git a/actors/power_meter/model.inc.c b/actors/power_meter/model.inc.c index ca1aff748..edb9bcd51 100644 --- a/actors/power_meter/model.inc.c +++ b/actors/power_meter/model.inc.c @@ -56,7 +56,7 @@ const Gfx dl_power_meter_base[] = { gsDPSetRenderMode(G_RM_TEX_EDGE, G_RM_TEX_EDGE2), gsDPSetTextureFilter(G_TF_POINT), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), - gsSPVertex(vertex_power_meter_base, 8, 0), + gsSPVertexNonGlobal(vertex_power_meter_base, 8, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), @@ -78,7 +78,7 @@ ROM_ASSET_LOAD_VTX(vertex_power_meter_health_segments, 0x00201410, 96653, 0x0002 // 0x03029570 - 0x030295A0 const Gfx dl_power_meter_health_segments_begin[] = { gsDPPipeSync(), - gsSPVertex(vertex_power_meter_health_segments, 4, 0), + gsSPVertexNonGlobal(vertex_power_meter_health_segments, 4, 0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), diff --git a/actors/sparkle_animation/model.inc.c b/actors/sparkle_animation/model.inc.c index b0384cc37..c4e654d39 100644 --- a/actors/sparkle_animation/model.inc.c +++ b/actors/sparkle_animation/model.inc.c @@ -22,14 +22,14 @@ ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034A88, "actors/sparkle // 0x04035288 - 0x04035300 const Gfx sparkles_animation_seg4_dl_04035288[] = { gsSPClearGeometryMode(G_LIGHTING), - gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), + gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), - gsSPVertexNonGlobal(sparkles_animation_seg4_vertex_04032A48, 4, 0), + gsSPVertex(sparkles_animation_seg4_vertex_04032A48, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING), diff --git a/autogen/convert_constants.py b/autogen/convert_constants.py index 46b521710..0be400b61 100644 --- a/autogen/convert_constants.py +++ b/autogen/convert_constants.py @@ -55,6 +55,7 @@ in_files = [ "src/engine/lighting_engine.h", "include/PR/gbi.h", "include/PR/gbi_extension.h", + "src/pc/gfx/gfx_pc.h", ] exclude_constants = { diff --git a/autogen/lua_definitions/constants.lua b/autogen/lua_definitions/constants.lua index 6afd27a56..1209e9a0c 100644 --- a/autogen/lua_definitions/constants.lua +++ b/autogen/lua_definitions/constants.lua @@ -2975,6 +2975,25 @@ BACKGROUND_CUSTOM = 10 --- @type SkyBackgroundParams --- | `BACKGROUND_PURPLE_SKY` --- | `BACKGROUND_CUSTOM` +SHADER_FLAG_HUE = 0 --- @type ShaderFlag +SHADER_FLAG_SATURATION = 1 --- @type ShaderFlag +SHADER_FLAG_BRIGHTNESS = 2 --- @type ShaderFlag +SHADER_FLAG_CONTRAST = 3 --- @type ShaderFlag +SHADER_FLAG_EXPOSURE = 4 --- @type ShaderFlag +SHADER_FLAG_DITHERING = 5 --- @type ShaderFlag +SHADER_FLAG_POSTERIZATION = 6 --- @type ShaderFlag +SHADER_FLAG_MAX = 7 --- @type ShaderFlag + +--- @alias ShaderFlag +--- | `SHADER_FLAG_HUE` +--- | `SHADER_FLAG_SATURATION` +--- | `SHADER_FLAG_BRIGHTNESS` +--- | `SHADER_FLAG_CONTRAST` +--- | `SHADER_FLAG_EXPOSURE` +--- | `SHADER_FLAG_DITHERING` +--- | `SHADER_FLAG_POSTERIZATION` +--- | `SHADER_FLAG_MAX` + --- @type integer GRAPH_RENDER_ACTIVE = (1 << 0) diff --git a/autogen/lua_definitions/functions.lua b/autogen/lua_definitions/functions.lua index 816cc8018..b54d9366c 100644 --- a/autogen/lua_definitions/functions.lua +++ b/autogen/lua_definitions/functions.lua @@ -10684,6 +10684,31 @@ function surface_is_painting_warp(surf) -- ... end +--- @param flag ShaderFlag +--- @param enabled boolean +--- Enables a custom shader flag (`SHADER_FLAG_*`) for the renderer +function enable_gfx_shader_flag(flag, enabled) + -- ... +end + +--- @param flag ShaderFlag +--- @param value number +--- Sets a value for one of the custom shader flags (`SHADER_FLAG_*`) for the renderer +function set_gfx_shader_flag_value(flag, value) + -- ... +end + +--- @param enabled boolean +--- Enables custom shader flags applying to everything, including HUD elements and menus +function enable_gfx_shader_flags_screen(enabled) + -- ... +end + +--- Clears all custom shader flags (`SHADER_FLAG_*`) for the renderer +function clear_all_gfx_shader_flags() + -- ... +end + --- @param fov number --- Sets the override FOV function set_override_fov(fov) diff --git a/bin/segment2.c b/bin/segment2.c index 76c4ef52f..4ee5f8a19 100644 --- a/bin/segment2.c +++ b/bin/segment2.c @@ -2357,7 +2357,7 @@ const Gfx dl_transition_draw_filled_region[] = { const Gfx dl_skybox_begin[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), - gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), + gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsSPPerspNormalize(0xFFFF), gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH), gsSPEndDisplayList(), diff --git a/docs/lua/constants.md b/docs/lua/constants.md index 7632878e6..42b541fa6 100644 --- a/docs/lua/constants.md +++ b/docs/lua/constants.md @@ -29,6 +29,8 @@ - [gbi_extension.h](#gbi_extensionh) - [geo_commands.h](#geo_commandsh) - [enum SkyBackgroundParams](#enum-SkyBackgroundParams) +- [gfx_pc.h](#gfx_pch) + - [enum ShaderFlag](#enum-ShaderFlag) - [graph_node.h](#graph_nodeh) - [interaction.c](#interactionc) - [interaction.h](#interactionh) @@ -1326,6 +1328,24 @@
+## [gfx_pc.h](#gfx_pc.h) + +### [enum ShaderFlag](#ShaderFlag) +| Identifier | Value | +| :--------- | :---- | +| SHADER_FLAG_HUE | 0 | +| SHADER_FLAG_SATURATION | 1 | +| SHADER_FLAG_BRIGHTNESS | 2 | +| SHADER_FLAG_CONTRAST | 3 | +| SHADER_FLAG_EXPOSURE | 4 | +| SHADER_FLAG_DITHERING | 5 | +| SHADER_FLAG_POSTERIZATION | 6 | +| SHADER_FLAG_MAX | 7 | + +[:arrow_up_small:](#) + +
+ ## [graph_node.h](#graph_node.h) - GRAPH_RENDER_ACTIVE - GRAPH_RENDER_CHILDREN_FIRST diff --git a/docs/lua/functions-6.md b/docs/lua/functions-6.md index afd96447e..4f779b247 100644 --- a/docs/lua/functions-6.md +++ b/docs/lua/functions-6.md @@ -7459,6 +7459,98 @@ Checks if the surface is a painting warp
+## [enable_gfx_shader_flag](#enable_gfx_shader_flag) + +### Description +Enables a custom shader flag (`SHADER_FLAG_*`) for the renderer + +### Lua Example +`enable_gfx_shader_flag(flag, enabled)` + +### Parameters +| Field | Type | +| ----- | ---- | +| flag | [enum ShaderFlag](constants.md#enum-ShaderFlag) | +| enabled | `boolean` | + +### Returns +- None + +### C Prototype +`void enable_gfx_shader_flag(enum ShaderFlag flag, bool enabled);` + +[:arrow_up_small:](#) + +
+ +## [set_gfx_shader_flag_value](#set_gfx_shader_flag_value) + +### Description +Sets a value for one of the custom shader flags (`SHADER_FLAG_*`) for the renderer + +### Lua Example +`set_gfx_shader_flag_value(flag, value)` + +### Parameters +| Field | Type | +| ----- | ---- | +| flag | [enum ShaderFlag](constants.md#enum-ShaderFlag) | +| value | `number` | + +### Returns +- None + +### C Prototype +`void set_gfx_shader_flag_value(enum ShaderFlag flag, f32 value);` + +[:arrow_up_small:](#) + +
+ +## [enable_gfx_shader_flags_screen](#enable_gfx_shader_flags_screen) + +### Description +Enables custom shader flags applying to everything, including HUD elements and menus + +### Lua Example +`enable_gfx_shader_flags_screen(enabled)` + +### Parameters +| Field | Type | +| ----- | ---- | +| enabled | `boolean` | + +### Returns +- None + +### C Prototype +`void enable_gfx_shader_flags_screen(bool enabled);` + +[:arrow_up_small:](#) + +
+ +## [clear_all_gfx_shader_flags](#clear_all_gfx_shader_flags) + +### Description +Clears all custom shader flags (`SHADER_FLAG_*`) for the renderer + +### Lua Example +`clear_all_gfx_shader_flags()` + +### Parameters +- None + +### Returns +- None + +### C Prototype +`void clear_all_gfx_shader_flags(void);` + +[:arrow_up_small:](#) + +
+ ## [set_override_fov](#set_override_fov) ### Description diff --git a/docs/lua/functions.md b/docs/lua/functions.md index e2cff77bf..442f0afb5 100644 --- a/docs/lua/functions.md +++ b/docs/lua/functions.md @@ -1916,6 +1916,10 @@
- smlua_gfx_utils.h + - [enable_gfx_shader_flag](functions-6.md#enable_gfx_shader_flag) + - [set_gfx_shader_flag_value](functions-6.md#set_gfx_shader_flag_value) + - [enable_gfx_shader_flags_screen](functions-6.md#enable_gfx_shader_flags_screen) + - [clear_all_gfx_shader_flags](functions-6.md#clear_all_gfx_shader_flags) - [set_override_fov](functions-6.md#set_override_fov) - [set_override_near](functions-6.md#set_override_near) - [set_override_far](functions-6.md#set_override_far) diff --git a/levels/bbh/areas/1/10/model.inc.c b/levels/bbh/areas/1/10/model.inc.c index 784955fce..790aec55e 100644 --- a/levels/bbh/areas/1/10/model.inc.c +++ b/levels/bbh/areas/1/10/model.inc.c @@ -19,26 +19,26 @@ static const Gfx bbh_seg7_dl_0700B8A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700B488, 15, 0), + gsSPVertex(bbh_seg7_vertex_0700B488, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 5, 10, 11, 0x0, 5, 1, 10, 0x0), gsSP1Triangle(12, 13, 14, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700B578, 16, 0), + gsSPVertex(bbh_seg7_vertex_0700B578, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 4, 8, 0x0, 10, 11, 12, 0x0), gsSP2Triangles(10, 13, 11, 0x0, 14, 13, 15, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700B678, 15, 0), + gsSPVertex(bbh_seg7_vertex_0700B678, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700B768, 14, 0), + gsSPVertex(bbh_seg7_vertex_0700B768, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 1, 5, 0x0, 4, 5, 6, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 7, 10, 8, 0x0), gsSP2Triangles(11, 10, 12, 0x0, 11, 13, 10, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700B848, 6, 0), + gsSPVertex(bbh_seg7_vertex_0700B848, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; @@ -46,7 +46,7 @@ static const Gfx bbh_seg7_dl_0700B8A8[] = { // 0x0700B9E0 - 0x0700BA50 const Gfx bbh_seg7_dl_0700B9E0[] = { gsDPPipeSync(), - gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), + gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), diff --git a/levels/bbh/areas/1/11/model.inc.c b/levels/bbh/areas/1/11/model.inc.c index cef6ca89b..6d18c0a91 100644 --- a/levels/bbh/areas/1/11/model.inc.c +++ b/levels/bbh/areas/1/11/model.inc.c @@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_0700BB50[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700BA50, 16, 0), + gsSPVertex(bbh_seg7_vertex_0700BA50, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0), gsSP2Triangles( 7, 8, 4, 0x0, 6, 5, 9, 0x0), diff --git a/levels/bbh/areas/1/15/model.inc.c b/levels/bbh/areas/1/15/model.inc.c index 8c94e203e..80436ebfe 100644 --- a/levels/bbh/areas/1/15/model.inc.c +++ b/levels/bbh/areas/1/15/model.inc.c @@ -10,14 +10,14 @@ static const Gfx bbh_seg7_dl_0700D6F0[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700D500, 16, 0), + gsSPVertex(bbh_seg7_vertex_0700D500, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0), gsSP2Triangles( 7, 8, 6, 0x0, 5, 4, 9, 0x0), gsSP2Triangles( 5, 9, 10, 0x0, 10, 9, 8, 0x0), gsSP2Triangles(10, 8, 7, 0x0, 11, 1, 0, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700D600, 15, 0), + gsSPVertex(bbh_seg7_vertex_0700D600, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 1, 0x0), gsSP2Triangles( 6, 1, 0, 0x0, 7, 8, 9, 0x0), diff --git a/levels/bbh/areas/1/21/model.inc.c b/levels/bbh/areas/1/21/model.inc.c index bfe47aecd..36937e234 100644 --- a/levels/bbh/areas/1/21/model.inc.c +++ b/levels/bbh/areas/1/21/model.inc.c @@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_07012680[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_07012580, 16, 0), + gsSPVertex(bbh_seg7_vertex_07012580, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), diff --git a/levels/bbh/areas/1/27/model.inc.c b/levels/bbh/areas/1/27/model.inc.c index 070bd23ee..bf339ffb5 100644 --- a/levels/bbh/areas/1/27/model.inc.c +++ b/levels/bbh/areas/1/27/model.inc.c @@ -10,14 +10,14 @@ static const Gfx bbh_seg7_dl_07015930[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_07015750, 15, 0), + gsSPVertex(bbh_seg7_vertex_07015750, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 3, 4, 2, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0), gsSP2Triangles( 6, 9, 7, 0x0, 9, 8, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0), gsSP2Triangles(13, 14, 12, 0x0, 14, 10, 12, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07015840, 15, 0), + gsSPVertex(bbh_seg7_vertex_07015840, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 3, 4, 2, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0), @@ -30,7 +30,7 @@ static const Gfx bbh_seg7_dl_07015930[] = { // 0x07015A20 - 0x07015A90 const Gfx bbh_seg7_dl_07015A20[] = { gsDPPipeSync(), - gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), + gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), diff --git a/levels/bbh/areas/1/30/model.inc.c b/levels/bbh/areas/1/30/model.inc.c index 6497e3efe..291ca900b 100644 --- a/levels/bbh/areas/1/30/model.inc.c +++ b/levels/bbh/areas/1/30/model.inc.c @@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_070176E0[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_070175E0, 16, 0), + gsSPVertex(bbh_seg7_vertex_070175E0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0), gsSP2Triangles( 7, 8, 4, 0x0, 6, 5, 9, 0x0), diff --git a/levels/bbh/areas/1/38/model.inc.c b/levels/bbh/areas/1/38/model.inc.c index 0790886e0..d6f7097d6 100644 --- a/levels/bbh/areas/1/38/model.inc.c +++ b/levels/bbh/areas/1/38/model.inc.c @@ -21,7 +21,7 @@ static const Gfx bbh_seg7_dl_0701EE90[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_0701EE08, 4, 0), + gsSPVertex(bbh_seg7_vertex_0701EE08, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; diff --git a/levels/bbh/areas/1/39/model.inc.c b/levels/bbh/areas/1/39/model.inc.c index 91f6a0b4b..ca10a0111 100644 --- a/levels/bbh/areas/1/39/model.inc.c +++ b/levels/bbh/areas/1/39/model.inc.c @@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_0701F018[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_0701EF58, 12, 0), + gsSPVertex(bbh_seg7_vertex_0701EF58, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 4, 6, 3, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 10, 5, 11, 0x0), @@ -17,7 +17,7 @@ static const Gfx bbh_seg7_dl_0701F018[] = { // 0x0701F070 - 0x0701F0E0 const Gfx bbh_seg7_dl_0701F070[] = { gsDPPipeSync(), - gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), + gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), diff --git a/levels/bbh/areas/1/4/model.inc.c b/levels/bbh/areas/1/4/model.inc.c index f42d54f8e..89a8f615d 100644 --- a/levels/bbh/areas/1/4/model.inc.c +++ b/levels/bbh/areas/1/4/model.inc.c @@ -13,17 +13,17 @@ static const Gfx bbh_seg7_dl_07007EE8[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_07007C08, 15, 0), + gsSPVertex(bbh_seg7_vertex_07007C08, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07007CF8, 15, 0), + gsSPVertex(bbh_seg7_vertex_07007CF8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07007DE8, 16, 0), + gsSPVertex(bbh_seg7_vertex_07007DE8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), diff --git a/levels/bbh/areas/1/5/model.inc.c b/levels/bbh/areas/1/5/model.inc.c index efa80a882..89e97f0dd 100644 --- a/levels/bbh/areas/1/5/model.inc.c +++ b/levels/bbh/areas/1/5/model.inc.c @@ -31,45 +31,45 @@ static const Gfx bbh_seg7_dl_070088E0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008040, 16, 0), + gsSPVertex(bbh_seg7_vertex_07008040, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 0, 8, 0x0), gsSP2Triangles( 9, 1, 10, 0x0, 9, 11, 1, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008140, 16, 0), + gsSPVertex(bbh_seg7_vertex_07008140, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 1, 6, 7, 0x0, 1, 7, 8, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0), gsSP2Triangles(13, 14, 10, 0x0, 13, 10, 15, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008240, 15, 0), + gsSPVertex(bbh_seg7_vertex_07008240, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 6, 14, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008330, 16, 0), + gsSPVertex(bbh_seg7_vertex_07008330, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 5, 10, 11, 0x0, 5, 11, 12, 0x0), gsSP2Triangles(13, 14, 10, 0x0, 13, 10, 15, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008430, 16, 0), + gsSPVertex(bbh_seg7_vertex_07008430, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 5, 2, 10, 0x0, 5, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008530, 15, 0), + gsSPVertex(bbh_seg7_vertex_07008530, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 0, 8, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 12, 13, 14, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008620, 16, 0), + gsSPVertex(bbh_seg7_vertex_07008620, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 2, 5, 0x0, 4, 5, 6, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 10, 0x0), gsSP2Triangles(11, 12, 13, 0x0, 14, 10, 15, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008720, 16, 0), + gsSPVertex(bbh_seg7_vertex_07008720, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 5, 0x0, 10, 12, 11, 0x0), gsSP2Triangles(13, 14, 15, 0x0, 13, 11, 14, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008820, 12, 0), + gsSPVertex(bbh_seg7_vertex_07008820, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 3, 8, 0x0), gsSP2Triangles( 9, 2, 10, 0x0, 9, 10, 11, 0x0), @@ -79,7 +79,7 @@ static const Gfx bbh_seg7_dl_070088E0[] = { // 0x07008B58 - 0x07008BC8 const Gfx bbh_seg7_dl_07008B58[] = { gsDPPipeSync(), - gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), + gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), diff --git a/levels/bbh/areas/1/6/model.inc.c b/levels/bbh/areas/1/6/model.inc.c index dd1776f26..e21e328e6 100644 --- a/levels/bbh/areas/1/6/model.inc.c +++ b/levels/bbh/areas/1/6/model.inc.c @@ -10,14 +10,14 @@ static const Gfx bbh_seg7_dl_07008DB8[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008BC8, 16, 0), + gsSPVertex(bbh_seg7_vertex_07008BC8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0), gsSP2Triangles( 7, 8, 6, 0x0, 5, 4, 9, 0x0), gsSP2Triangles( 5, 9, 10, 0x0, 10, 9, 8, 0x0), gsSP2Triangles(10, 8, 7, 0x0, 11, 1, 0, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_07008CC8, 15, 0), + gsSPVertex(bbh_seg7_vertex_07008CC8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 1, 0x0), gsSP2Triangles( 6, 1, 0, 0x0, 7, 8, 9, 0x0), diff --git a/levels/bbh/areas/1/9/model.inc.c b/levels/bbh/areas/1/9/model.inc.c index 8bd745ab7..576ace3f8 100644 --- a/levels/bbh/areas/1/9/model.inc.c +++ b/levels/bbh/areas/1/9/model.inc.c @@ -10,12 +10,12 @@ static const Gfx bbh_seg7_dl_0700B398[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700B238, 15, 0), + gsSPVertex(bbh_seg7_vertex_0700B238, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), - gsSPVertexNonGlobal(bbh_seg7_vertex_0700B328, 7, 0), + gsSPVertex(bbh_seg7_vertex_0700B328, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 6, 1, 0x0), gsSPEndDisplayList(), diff --git a/src/game/hud.c b/src/game/hud.c index 245edd56b..1e1641348 100644 --- a/src/game/hud.c +++ b/src/game/hud.c @@ -325,7 +325,7 @@ void render_hud_icon(Vtx *vtx, const Texture *texture, u32 fmt, u32 siz, s32 tex case G_IM_SIZ_16b: gDPLoadTextureBlock(gDisplayListHead++, texture, fmt, G_IM_SIZ_16b, texW, texH, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0); break; case G_IM_SIZ_32b: gDPLoadTextureBlock(gDisplayListHead++, texture, fmt, G_IM_SIZ_32b, texW, texH, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0); break; } - gSPVertex(gDisplayListHead++, vtx, 4, 0); + gSPVertexNonGlobal(gDisplayListHead++, vtx, 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0x0, 0, 2, 3, 0x0); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF); gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); diff --git a/src/game/skybox.c b/src/game/skybox.c index 424c58ab1..d3c156095 100644 --- a/src/game/skybox.c +++ b/src/game/skybox.c @@ -191,7 +191,7 @@ f32 calculate_skybox_scaled_y(s8 player, UNUSED f32 fov) { * into an x and y by modulus and division by SKYBOX_COLS. x and y are then scaled by * SKYBOX_TILE_WIDTH to get a point in world space. */ -Vtx *make_skybox_rect(s32 tileRow, s32 tileCol, s8 colorIndex, s32 row, s32 col) { +Vtx *make_skybox_rect(s32 tileRow, s32 tileCol, s32 row, s32 col) { u16 index = row * sSkyboxTileNumX + col; Vtx *verts; if (gRenderingInterpolated) { @@ -205,14 +205,10 @@ Vtx *make_skybox_rect(s32 tileRow, s32 tileCol, s8 colorIndex, s32 row, s32 col) f32 y = SKYBOX_HEIGHT - tileRow / SKYBOX_COLS * SKYBOX_TILE_HEIGHT; if (verts != NULL) { - f32 r = gSkyboxColor[0] / 255.0f; - f32 g = gSkyboxColor[1] / 255.0f; - f32 b = gSkyboxColor[2] / 255.0f; - u8 *colors = sSkyboxColors[colorIndex]; - make_vertex(verts, 0, x, y, -1, 0, 0, colors[0] * r, colors[1] * g, colors[2] * b, 255); - make_vertex(verts, 1, x, y - SKYBOX_TILE_HEIGHT, -1, 0, 31 << 5, colors[0] * r, colors[1] * g, colors[2] * b, 255); - make_vertex(verts, 2, x + SKYBOX_TILE_WIDTH, y - SKYBOX_TILE_HEIGHT, -1, 31 << 5, 31 << 5, colors[0] * r, colors[1] * g, colors[2] * b, 255); - make_vertex(verts, 3, x + SKYBOX_TILE_WIDTH, y, -1, 31 << 5, 0, colors[0] * r, colors[1] * g, colors[2] * b, 255); + make_vertex(verts, 0, x, y, -1, 0, 0, 255, 255, 255, 255); + make_vertex(verts, 1, x, y - SKYBOX_TILE_HEIGHT, -1, 0, 31 << 5, 255, 255, 255, 255); + make_vertex(verts, 2, x + SKYBOX_TILE_WIDTH, y - SKYBOX_TILE_HEIGHT, -1, 31 << 5, 31 << 5, 255, 255, 255, 255); + make_vertex(verts, 3, x + SKYBOX_TILE_WIDTH, y, -1, 31 << 5, 0, 255, 255, 255, 255); } return verts; } @@ -246,10 +242,16 @@ void draw_skybox_tile_grid(Gfx **dlist, s8 background, s8 player, s8 colorIndex) texture = (*(SkyboxTexture *) segmented_to_virtual(sSkyboxTextures[background]))[tileIndex]; } - Vtx *vertices = make_skybox_rect(tileRow, tileColTmp, colorIndex, row, col); + f32 r = gSkyboxColor[0] / 255.0f; + f32 g = gSkyboxColor[1] / 255.0f; + f32 b = gSkyboxColor[2] / 255.0f; + u8 *color = sSkyboxColors[colorIndex]; + gDPSetEnvColor((*dlist)++, color[0] * r, color[1] * g, color[2] * b, 255); + + Vtx *vertices = make_skybox_rect(tileRow, tileColTmp, row, col); gLoadBlockTexture((*dlist)++, 32, 32, G_IM_FMT_RGBA, texture); - gSPVertexNonGlobal((*dlist)++, VIRTUAL_TO_PHYSICAL(vertices), 4, 0); + gSPVertex((*dlist)++, VIRTUAL_TO_PHYSICAL(vertices), 4, 0); gSPDisplayList((*dlist)++, dl_draw_quad_verts_0123); } } @@ -284,7 +286,7 @@ void *create_skybox_ortho_matrix(s8 player) { Gfx *init_skybox_display_list(s8 player, s8 background, s8 colorIndex) { extern Gfx* gBackgroundSkyboxGfx; - s32 dlCommandCount = 5 + (sSkyboxTileNumY * sSkyboxTileNumX) * 7; // 5 for the start and end, plus the amount of skybox tiles + s32 dlCommandCount = 5 + (sSkyboxTileNumY * sSkyboxTileNumX) * 8; // 5 for the start and end, plus the amount of skybox tiles void *skybox; if (gRenderingInterpolated) { diff --git a/src/pc/gfx/gfx.h b/src/pc/gfx/gfx.h index e5ff61b77..57b0f37fa 100644 --- a/src/pc/gfx/gfx.h +++ b/src/pc/gfx/gfx.h @@ -43,6 +43,7 @@ struct GfxVertex { struct RGBA color; uint8_t fog_z; uint8_t clip_rej; + uint8_t world_geometry; }; struct GfxDimensions { diff --git a/src/pc/gfx/gfx_cc.h b/src/pc/gfx/gfx_cc.h index 336a237b5..30ebe45cb 100644 --- a/src/pc/gfx/gfx_cc.h +++ b/src/pc/gfx/gfx_cc.h @@ -72,12 +72,13 @@ struct CombineMode { }; union { struct { - uint8_t use_alpha : 1; - uint8_t use_fog : 1; - uint8_t texture_edge : 1; - uint8_t use_dither : 1; - uint8_t use_2cycle : 1; - uint8_t light_map : 1; + uint8_t use_alpha : 1; + uint8_t use_fog : 1; + uint8_t texture_edge : 1; + uint8_t use_dither : 1; + uint8_t use_2cycle : 1; + uint8_t light_map : 1; + uint8_t world_geometry : 1; }; uint32_t flags; }; diff --git a/src/pc/gfx/gfx_opengl.c b/src/pc/gfx/gfx_opengl.c index c33cb8b5b..08f36676c 100644 --- a/src/pc/gfx/gfx_opengl.c +++ b/src/pc/gfx/gfx_opengl.c @@ -50,11 +50,12 @@ struct ShaderProgram { bool used_textures[2]; uint8_t num_floats; GLint attrib_locations[7]; - GLint uniform_locations[7]; + GLint uniform_locations[9]; uint8_t attrib_sizes[7]; uint8_t num_attribs; bool used_noise; bool used_lightmap; + bool world_geometry; }; struct GLTexture { @@ -97,7 +98,12 @@ static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) { static inline void gfx_opengl_set_shader_uniforms(struct ShaderProgram *prg) { if (prg->used_noise) { glUniform1f(prg->uniform_locations[4], (float)frame_count); } if (prg->used_lightmap) { glUniform3f(prg->uniform_locations[5], gVertexColor[0] / 255.0f, gVertexColor[1] / 255.0f, gVertexColor[2] / 255.0f); } - glUniform1i(prg->uniform_locations[6], configFiltering); + if (prg->world_geometry) { + glUniform1iv(prg->uniform_locations[6], SHADER_FLAG_MAX, gShaderFlags); + glUniform1fv(prg->uniform_locations[7], SHADER_FLAG_MAX, gShaderFlagValues); + } + + glUniform1i(prg->uniform_locations[8], configFiltering); } static inline void gfx_opengl_set_texture_uniforms(struct ShaderProgram *prg, const int tile) { @@ -254,6 +260,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC bool opt_texture_edge = cc->cm.texture_edge; bool opt_2cycle = cc->cm.use_2cycle; bool opt_light_map = cc->cm.light_map; + bool world_geometry = cc->cm.world_geometry; #ifdef USE_GLES bool opt_dither = false; @@ -262,7 +269,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC #endif char vs_buf[1024]; - char fs_buf[2048]; + char fs_buf[4096]; size_t vs_len = 0; size_t fs_len = 0; size_t num_floats = 4; @@ -362,6 +369,34 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC append_line(fs_buf, &fs_len, "}"); } + if (world_geometry) { + append_line(fs_buf, &fs_len, "float dither4x4(vec2 position, float brightness) {"); + append_line(fs_buf, &fs_len, " int x = int(mod(position.x, 4.0));"); + append_line(fs_buf, &fs_len, " int y = int(mod(position.y, 4.0));"); + append_line(fs_buf, &fs_len, " int index = x + y * 4;"); + append_line(fs_buf, &fs_len, " float limit = 0.0;"); + append_line(fs_buf, &fs_len, " if (x < 8) {"); + append_line(fs_buf, &fs_len, " if (index == 0) limit = 0.0625;"); + append_line(fs_buf, &fs_len, " if (index == 1) limit = 0.5625;"); + append_line(fs_buf, &fs_len, " if (index == 2) limit = 0.1875;"); + append_line(fs_buf, &fs_len, " if (index == 3) limit = 0.6875;"); + append_line(fs_buf, &fs_len, " if (index == 4) limit = 0.8125;"); + append_line(fs_buf, &fs_len, " if (index == 5) limit = 0.3125;"); + append_line(fs_buf, &fs_len, " if (index == 6) limit = 0.9375;"); + append_line(fs_buf, &fs_len, " if (index == 7) limit = 0.4375;"); + append_line(fs_buf, &fs_len, " if (index == 8) limit = 0.25;"); + append_line(fs_buf, &fs_len, " if (index == 9) limit = 0.75;"); + append_line(fs_buf, &fs_len, " if (index == 10) limit = 0.125;"); + append_line(fs_buf, &fs_len, " if (index == 11) limit = 0.625;"); + append_line(fs_buf, &fs_len, " if (index == 12) limit = 1.0;"); + append_line(fs_buf, &fs_len, " if (index == 13) limit = 0.5;"); + append_line(fs_buf, &fs_len, " if (index == 14) limit = 0.875;"); + append_line(fs_buf, &fs_len, " if (index == 15) limit = 0.375;"); + append_line(fs_buf, &fs_len, " }"); + append_line(fs_buf, &fs_len, " return brightness < limit ? 0.0 : 1.0;"); + append_line(fs_buf, &fs_len, "}"); + } + if ((opt_alpha && opt_dither) || ccf.do_noise) { append_line(fs_buf, &fs_len, "uniform float uFrameCount;"); @@ -375,6 +410,15 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC append_line(fs_buf, &fs_len, "uniform vec3 uLightmapColor;"); } + if (world_geometry) { + char line[64]; + snprintf(line, 64, "uniform int uShaderFlags[%d];", SHADER_FLAG_MAX); + append_line(fs_buf, &fs_len, line); + + snprintf(line, 64, "uniform float uShaderFlagValues[%d];", SHADER_FLAG_MAX); + append_line(fs_buf, &fs_len, line); + } + append_line(fs_buf, &fs_len, "uniform int uFilter;"); append_line(fs_buf, &fs_len, "void main() {"); @@ -421,6 +465,49 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC // TODO discard if alpha is 0? + if (world_geometry) { + // hue + append_line(fs_buf, &fs_len, "if (uShaderFlags[0] == 1) {"); + append_line(fs_buf, &fs_len, "const vec3 k = vec3(0.57735, 0.57735, 0.57735);"); + append_line(fs_buf, &fs_len, "float sinAngle = sin(uShaderFlagValues[0]);"); + append_line(fs_buf, &fs_len, "float cosAngle = cos(uShaderFlagValues[0]);"); + append_line(fs_buf, &fs_len, "texel.rgb = texel.rgb * cosAngle * cross(k, texel.rgb) * sinAngle + k * dot(k, texel.rgb) * (1.0 - cosAngle);"); + append_line(fs_buf, &fs_len, "}"); + + // saturation + append_line(fs_buf, &fs_len, "if (uShaderFlags[1] == 1) {"); + append_line(fs_buf, &fs_len, "const vec3 w = vec3(0.2125, 0.7154, 0.0721);"); + append_line(fs_buf, &fs_len, "vec3 intensity = vec3(dot(texel.rgb, w));"); + append_line(fs_buf, &fs_len, "texel.rgb = mix(intensity, texel.rgb, uShaderFlagValues[1]);"); + append_line(fs_buf, &fs_len, "}"); + + // brightness + append_line(fs_buf, &fs_len, "if (uShaderFlags[2] == 1) {"); + append_line(fs_buf, &fs_len, "texel.rgb *= uShaderFlagValues[2];"); + append_line(fs_buf, &fs_len, "}"); + + // contrast + append_line(fs_buf, &fs_len, "if (uShaderFlags[3] == 1) {"); + append_line(fs_buf, &fs_len, "texel.rgb = 0.5 + (1.0 + uShaderFlagValues[3]) * (texel.rgb - 0.5);"); + append_line(fs_buf, &fs_len, "}"); + + // exposure + append_line(fs_buf, &fs_len, "if (uShaderFlags[4] == 1) {"); + append_line(fs_buf, &fs_len, "texel.rgb = texel.rgb + uShaderFlagValues[4] * texel.rgb + texel.rgb;"); + append_line(fs_buf, &fs_len, "}"); + + // dithering + append_line(fs_buf, &fs_len, "if (uShaderFlags[5] == 1) {"); + append_line(fs_buf, &fs_len, "texel.rgb *= dither4x4(gl_FragCoord.xy, dot(texel.rgb, vec3(0.299, 0.587, 0.114)));"); + append_line(fs_buf, &fs_len, "}"); + + // posterization + append_line(fs_buf, &fs_len, "if (uShaderFlags[6] == 1) {"); + append_line(fs_buf, &fs_len, "int levels = int(uShaderFlagValues[6]);"); + append_line(fs_buf, &fs_len, "texel.rgb = floor(texel.rgb * levels) / levels;"); + append_line(fs_buf, &fs_len, "}"); + } + if (opt_fog) { if (opt_alpha) { append_line(fs_buf, &fs_len, "texel = vec4(mix(texel.rgb, vFog.rgb, vFog.a), texel.a);"); @@ -559,7 +646,15 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC prg->used_lightmap = false; } - prg->uniform_locations[6] = glGetUniformLocation(shader_program, "uFilter"); + if (world_geometry) { + prg->uniform_locations[6] = glGetUniformLocation(shader_program, "uShaderFlags"); + prg->uniform_locations[7] = glGetUniformLocation(shader_program, "uShaderFlagValues"); + prg->world_geometry = true; + } else { + prg->world_geometry = false; + } + + prg->uniform_locations[8] = glGetUniformLocation(shader_program, "uFilter"); return prg; } diff --git a/src/pc/gfx/gfx_pc.c b/src/pc/gfx/gfx_pc.c index e5ea2384b..c33a4beba 100644 --- a/src/pc/gfx/gfx_pc.c +++ b/src/pc/gfx/gfx_pc.c @@ -125,6 +125,10 @@ Color gVertexColor = { 0xFF, 0xFF, 0xFF }; Color gFogColor = { 0xFF, 0xFF, 0xFF }; f32 gFogIntensity = 1; +int gShaderFlags[SHADER_FLAG_MAX] = { 0 }; +f32 gShaderFlagValues[SHADER_FLAG_MAX] = { 0 }; +bool gShaderFlagsScreen = false; + // need inverse camera matrix to compute world space for lighting engine static Mat4 sInverseCameraMatrix; static bool sHasInverseCameraMatrix = false; @@ -1003,6 +1007,8 @@ static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, cons if (!(rsp.geometry_mode & G_FRESNEL_ALPHA_EXT)) { d->color.a = v->cn[3]; } + + d->world_geometry = luaVertexColor; } } @@ -1091,12 +1097,13 @@ static void OPTIMIZE_O3 gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t struct CombineMode* cm = &rdp.combine_mode; - cm->use_alpha = (rdp.other_mode_l & (G_BL_A_MEM << 18)) == 0; - cm->texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA; - cm->use_dither = (rdp.other_mode_l & G_AC_DITHER) == G_AC_DITHER; - cm->use_2cycle = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_2CYCLE; - cm->use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG; - cm->light_map = (rsp.geometry_mode & G_LIGHT_MAP_EXT) == G_LIGHT_MAP_EXT; + cm->use_alpha = (rdp.other_mode_l & (G_BL_A_MEM << 18)) == 0; + cm->texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA; + cm->use_dither = (rdp.other_mode_l & G_AC_DITHER) == G_AC_DITHER; + cm->use_2cycle = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_2CYCLE; + cm->use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG; + cm->light_map = (rsp.geometry_mode & G_LIGHT_MAP_EXT) == G_LIGHT_MAP_EXT; + cm->world_geometry = (v1->world_geometry && v2->world_geometry && v3->world_geometry) || gShaderFlagsScreen; if (cm->texture_edge) { cm->use_alpha = true; diff --git a/src/pc/gfx/gfx_pc.h b/src/pc/gfx/gfx_pc.h index 97fdca0cc..bbb3fa7b9 100644 --- a/src/pc/gfx/gfx_pc.h +++ b/src/pc/gfx/gfx_pc.h @@ -4,6 +4,17 @@ #include "types.h" #include "pc/gfx/gfx.h" +enum ShaderFlag { + SHADER_FLAG_HUE, + SHADER_FLAG_SATURATION, + SHADER_FLAG_BRIGHTNESS, + SHADER_FLAG_CONTRAST, + SHADER_FLAG_EXPOSURE, + SHADER_FLAG_DITHERING, + SHADER_FLAG_POSTERIZATION, + SHADER_FLAG_MAX +}; + struct GfxRenderingAPI; struct GfxWindowManagerAPI; @@ -13,6 +24,10 @@ extern Color gVertexColor; extern Color gFogColor; extern f32 gFogIntensity; +extern int gShaderFlags[SHADER_FLAG_MAX]; +extern f32 gShaderFlagValues[SHADER_FLAG_MAX]; +extern bool gShaderFlagsScreen; + #ifdef __cplusplus extern "C" { #endif diff --git a/src/pc/lua/smlua_constants_autogen.c b/src/pc/lua/smlua_constants_autogen.c index 90b2512ce..7ac920737 100644 --- a/src/pc/lua/smlua_constants_autogen.c +++ b/src/pc/lua/smlua_constants_autogen.c @@ -1540,6 +1540,14 @@ char gSmluaConstants[] = "" "BACKGROUND_ABOVE_CLOUDS=8\n" "BACKGROUND_PURPLE_SKY=9\n" "BACKGROUND_CUSTOM=10\n" +"SHADER_FLAG_HUE=0\n" +"SHADER_FLAG_SATURATION=1\n" +"SHADER_FLAG_BRIGHTNESS=2\n" +"SHADER_FLAG_CONTRAST=3\n" +"SHADER_FLAG_EXPOSURE=4\n" +"SHADER_FLAG_DITHERING=5\n" +"SHADER_FLAG_POSTERIZATION=6\n" +"SHADER_FLAG_MAX=7\n" "GRAPH_RENDER_ACTIVE=(1 << 0)\n" "GRAPH_RENDER_CHILDREN_FIRST=(1 << 1)\n" "GRAPH_RENDER_BILLBOARD=(1 << 2)\n" diff --git a/src/pc/lua/smlua_functions_autogen.c b/src/pc/lua/smlua_functions_autogen.c index 60ced0477..2844496a3 100644 --- a/src/pc/lua/smlua_functions_autogen.c +++ b/src/pc/lua/smlua_functions_autogen.c @@ -32258,6 +32258,76 @@ int smlua_func_network_player_palette_to_color(lua_State* L) { // smlua_gfx_utils.h // /////////////////////// +int smlua_func_enable_gfx_shader_flag(lua_State* L) { + if (L == NULL) { return 0; } + + int top = lua_gettop(L); + if (top != 2) { + LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "enable_gfx_shader_flag", 2, top); + return 0; + } + + int flag = smlua_to_integer(L, 1); + if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "enable_gfx_shader_flag"); return 0; } + bool enabled = smlua_to_boolean(L, 2); + if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "enable_gfx_shader_flag"); return 0; } + + enable_gfx_shader_flag(flag, enabled); + + return 1; +} + +int smlua_func_set_gfx_shader_flag_value(lua_State* L) { + if (L == NULL) { return 0; } + + int top = lua_gettop(L); + if (top != 2) { + LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_gfx_shader_flag_value", 2, top); + return 0; + } + + int flag = smlua_to_integer(L, 1); + if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_gfx_shader_flag_value"); return 0; } + f32 value = smlua_to_number(L, 2); + if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "set_gfx_shader_flag_value"); return 0; } + + set_gfx_shader_flag_value(flag, value); + + return 1; +} + +int smlua_func_enable_gfx_shader_flags_screen(lua_State* L) { + if (L == NULL) { return 0; } + + int top = lua_gettop(L); + if (top != 1) { + LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "enable_gfx_shader_flags_screen", 1, top); + return 0; + } + + bool enabled = smlua_to_boolean(L, 1); + if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "enable_gfx_shader_flags_screen"); return 0; } + + enable_gfx_shader_flags_screen(enabled); + + return 1; +} + +int smlua_func_clear_all_gfx_shader_flags(UNUSED lua_State* L) { + if (L == NULL) { return 0; } + + int top = lua_gettop(L); + if (top != 0) { + LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "clear_all_gfx_shader_flags", 0, top); + return 0; + } + + + clear_all_gfx_shader_flags(); + + return 1; +} + int smlua_func_set_override_fov(lua_State* L) { if (L == NULL) { return 0; } @@ -38830,6 +38900,10 @@ void smlua_bind_functions_autogen(void) { smlua_bind_function(L, "network_player_palette_to_color", smlua_func_network_player_palette_to_color); // smlua_gfx_utils.h + smlua_bind_function(L, "enable_gfx_shader_flag", smlua_func_enable_gfx_shader_flag); + smlua_bind_function(L, "set_gfx_shader_flag_value", smlua_func_set_gfx_shader_flag_value); + smlua_bind_function(L, "enable_gfx_shader_flags_screen", smlua_func_enable_gfx_shader_flags_screen); + smlua_bind_function(L, "clear_all_gfx_shader_flags", smlua_func_clear_all_gfx_shader_flags); smlua_bind_function(L, "set_override_fov", smlua_func_set_override_fov); smlua_bind_function(L, "set_override_near", smlua_func_set_override_near); smlua_bind_function(L, "set_override_far", smlua_func_set_override_far); diff --git a/src/pc/lua/utils/smlua_gfx_utils.c b/src/pc/lua/utils/smlua_gfx_utils.c index 78a3679b1..1d5361db2 100644 --- a/src/pc/lua/utils/smlua_gfx_utils.c +++ b/src/pc/lua/utils/smlua_gfx_utils.c @@ -4,6 +4,27 @@ #include "game/skybox.h" #include "geo_commands.h" +void enable_gfx_shader_flag(enum ShaderFlag flag, bool enabled) { + if (flag < 0 || flag >= SHADER_FLAG_MAX) { return; } + gShaderFlags[flag] = enabled ? 1 : 0; +} + +void set_gfx_shader_flag_value(enum ShaderFlag flag, f32 value) { + if (flag < 0 || flag >= SHADER_FLAG_MAX) { return; } + gShaderFlagValues[flag] = value; +} + +void enable_gfx_shader_flags_screen(bool enabled) { + gShaderFlagsScreen = enabled; +} + +void clear_all_gfx_shader_flags(void) { + memset(gShaderFlags, 0, sizeof(gShaderFlags)); + memset(gShaderFlagValues, 0, sizeof(gShaderFlagValues)); +} + +/// + void set_override_fov(f32 fov) { gOverrideFOV = fov; } diff --git a/src/pc/lua/utils/smlua_gfx_utils.h b/src/pc/lua/utils/smlua_gfx_utils.h index d49ebed34..28e3db937 100644 --- a/src/pc/lua/utils/smlua_gfx_utils.h +++ b/src/pc/lua/utils/smlua_gfx_utils.h @@ -1,6 +1,7 @@ #ifndef SMLUA_GFX_UTILS_H #define SMLUA_GFX_UTILS_H +#include "pc/gfx/gfx_pc.h" #include "pc/lua/smlua.h" #include "types.h" #include "geo_commands.h" @@ -12,6 +13,15 @@ Gfx *gfx_allocate_internal(Gfx *gfx, u32 length); Vtx *vtx_allocate_internal(Vtx *vtx, u32 count); u32 gfx_get_length_no_sentinel(const Gfx *gfx); +/* |description|Enables a custom shader flag (`SHADER_FLAG_*`) for the renderer|descriptionEnd| */ +void enable_gfx_shader_flag(enum ShaderFlag flag, bool enabled); +/* |description|Sets a value for one of the custom shader flags (`SHADER_FLAG_*`) for the renderer|descriptionEnd| */ +void set_gfx_shader_flag_value(enum ShaderFlag flag, f32 value); +/* |description|Enables custom shader flags applying to everything, including HUD elements and menus|descriptionEnd| */ +void enable_gfx_shader_flags_screen(bool enabled); +/* |description|Clears all custom shader flags (`SHADER_FLAG_*`) for the renderer|descriptionEnd| */ +void clear_all_gfx_shader_flags(void); + /* |description|Sets the override FOV|descriptionEnd| */ void set_override_fov(f32 fov); /* |description|Sets the override near plane|descriptionEnd| */ diff --git a/src/pc/network/network.c b/src/pc/network/network.c index d267d7cb8..aba3d8376 100644 --- a/src/pc/network/network.c +++ b/src/pc/network/network.c @@ -16,6 +16,7 @@ #include "pc/lua/utils/smlua_model_utils.h" #include "pc/lua/utils/smlua_misc_utils.h" #include "pc/lua/utils/smlua_camera_utils.h" +#include "pc/lua/utils/smlua_gfx_utils.h" #include "pc/mods/mods.h" #include "pc/crash_handler.h" #include "pc/debuglog.h" @@ -721,6 +722,7 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect color_set(gSkyboxColor, 0xFF, 0xFF, 0xFF); color_set(gFogColor, 0xFF, 0xFF, 0xFF); gFogIntensity = 1.0f; + clear_all_gfx_shader_flags(); gOverrideBackground = -1; gOverrideEnvFx = ENVFX_MODE_NO_OVERRIDE; gRomhackCameraSettings.centering = FALSE;