From 6d1f1cb776bfe5e0e175ca0bdeefd01952b494e7 Mon Sep 17 00:00:00 2001 From: Agent X <44549182+Agent-11@users.noreply.github.com> Date: Mon, 30 Oct 2023 19:16:16 -0400 Subject: [PATCH] Fix main menu intro cutscene pipe --- src/game/level_update.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/game/level_update.c b/src/game/level_update.c index 4aad778c3..6f6e5f635 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -1492,17 +1492,11 @@ void update_menu_level(void) { sWarpDest.areaIdx = 2; sWarpDest.nodeId = 0x0A; } - - // set sFirstCastleGroundsMenu to false to prevent wall hugging bug - if (curLevel != LEVEL_CASTLE_GROUNDS) { - sFirstCastleGroundsMenu = false; - } - struct Object *o; // set mario/camera pos switch (gCurrLevelNum) { case LEVEL_CASTLE_GROUNDS: - if (!sFirstCastleGroundsMenu) { + if (gMarioState->action != ACT_INTRO_CUTSCENE && gMarioState->prevAction != ACT_INTRO_CUTSCENE) { vec3f_set(gMarioState->pos, -1328, 260, 4664); vec3f_set(gLakituState.curPos, -1328, 390, 6064); gMarioState->faceAngle[1] = 0; @@ -1765,6 +1759,7 @@ s32 init_level(void) { if (configMenuLevel == 0 && sFirstCastleGroundsMenu) { set_mario_action(gMarioState, ACT_INTRO_CUTSCENE, 7); + sFirstCastleGroundsMenu = false; } else { set_mario_action(gMarioState, ACT_IDLE, 0); }