From 74852faeafa0336c36467cbfc47eaeb0d03fde71 Mon Sep 17 00:00:00 2001 From: MysterD Date: Mon, 5 Oct 2020 20:36:44 -0700 Subject: [PATCH] Stopped time and show cutscene for all for more stars --- src/game/behaviors/sparkle_spawn_star.inc.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/game/behaviors/sparkle_spawn_star.inc.c b/src/game/behaviors/sparkle_spawn_star.inc.c index 2865a30c0..edef2dec0 100644 --- a/src/game/behaviors/sparkle_spawn_star.inc.c +++ b/src/game/behaviors/sparkle_spawn_star.inc.c @@ -82,12 +82,10 @@ void slow_star_rotation(void) { void bhv_spawned_star_loop(void) { if (o->oAction == 0) { if (o->oTimer == 0) { - if (nearest_mario_state_to_object(o) == &gMarioStates[0]) { - cutscene_object(CUTSCENE_STAR_SPAWN, o); - gMarioStates[0].freeze = 60; - } - //set_time_stop_flags(TIME_STOP_ENABLED | TIME_STOP_MARIO_AND_DOORS); - //o->activeFlags |= ACTIVE_FLAG_INITIATED_TIME_STOP; + cutscene_object(CUTSCENE_STAR_SPAWN, o); + gMarioStates[0].freeze = 60; + set_time_stop_flags(TIME_STOP_ENABLED | TIME_STOP_MARIO_AND_DOORS); + o->activeFlags |= ACTIVE_FLAG_INITIATED_TIME_STOP; o->oAngleVelYaw = 0x800; if (o->oBehParams2ndByte == 0) set_home_to_mario();