diff --git a/src/game/behaviors/chain_chomp.inc.c b/src/game/behaviors/chain_chomp.inc.c index 00c1e699c..5b465e923 100644 --- a/src/game/behaviors/chain_chomp.inc.c +++ b/src/game/behaviors/chain_chomp.inc.c @@ -252,7 +252,7 @@ static void chain_chomp_sub_act_lunge(void) { } static u8 chain_chomp_released_trigger_cutscene_continue_dialog(void) { - return (o->oChainChompReleaseStatus != CHAIN_CHOMP_RELEASED_END_CUTSCENE); + return o->oChainChompReleaseStatus != CHAIN_CHOMP_RELEASED_END_CUTSCENE; } /** @@ -267,7 +267,7 @@ static void chain_chomp_released_trigger_cutscene(void) { // hack: get the nearest wooden post, this will work properly 99% of the time struct Object* woodenPost = cur_obj_nearest_object_with_behavior(bhvWoodenPost); struct MarioState* marioState = nearest_mario_state_to_object(woodenPost); - if (&gMarioStates[0] == marioState) { + if (&gMarioStates[0] == marioState && dynos_level_is_vanilla_level(gCurrLevelNum)) { if (set_mario_npc_dialog(&gMarioStates[0], 2, chain_chomp_released_trigger_cutscene_continue_dialog) == 2 && (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND) && cutscene_object(CUTSCENE_STAR_SPAWN, o) == 1) { o->oChainChompReleaseStatus = CHAIN_CHOMP_RELEASED_LUNGE_AROUND; diff --git a/src/game/behaviors/eyerok.inc.c b/src/game/behaviors/eyerok.inc.c index 67010f5ab..a781638de 100644 --- a/src/game/behaviors/eyerok.inc.c +++ b/src/game/behaviors/eyerok.inc.c @@ -123,11 +123,13 @@ static u8 eyerok_boss_act_show_intro_text_continue_dialog(void) { } static void eyerok_boss_act_show_intro_text(void) { - struct MarioState* marioState = nearest_mario_state_to_object(o); + // todo: get dialog working properly again + /*struct MarioState* marioState = nearest_mario_state_to_object(o); if (should_start_or_continue_dialog(marioState, o) && cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, 0, CUTSCENE_DIALOG, gBehaviorValues.dialogs.EyerokIntroDialog, eyerok_boss_act_show_intro_text_continue_dialog)) { o->oAction = EYEROK_BOSS_ACT_FIGHT; network_send_object_reliability(o, TRUE); - } + }*/ + o->oAction = EYEROK_BOSS_ACT_FIGHT; } static void eyerok_boss_act_fight(void) { diff --git a/src/game/interaction.c b/src/game/interaction.c index 49fe062c5..d5ec91a8b 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -669,7 +669,7 @@ u32 determine_knockback_action(struct MarioState *m, UNUSED s32 arg) { if (m->interactObj != NULL && (m->interactObj->oInteractType & INTERACT_PLAYER) && terrainIndex != 2) { f32 scaler = 1; s8 hasBeenPunched = FALSE; -#define IF_REVAMPED_PVP(Is, IsNot) gServerSettings.pvpType == PLAYER_PVP_REVAMPED ? (Is) : (IsNot); +#define IF_REVAMPED_PVP(is, isNot) gServerSettings.pvpType == PLAYER_PVP_REVAMPED ? (is) : (isNot); for (s32 i = 0; i < MAX_PLAYERS; i++) { struct MarioState* m2 = &gMarioStates[i]; if (!is_player_active(m2)) { continue; }