From 94b34f6ced16783f9cc8555c8473eaebe0a29b8f Mon Sep 17 00:00:00 2001 From: Mike Date: Tue, 17 Dec 2024 20:55:20 -0600 Subject: [PATCH] Update README.md --- README.md | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) diff --git a/README.md b/README.md index 36ecd0822..fc81b4b17 100644 --- a/README.md +++ b/README.md @@ -1,18 +1 @@ -![sm64coopdx Logo](textures/segment2/custom_coopdx_logo.rgba32.png) - -sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever! - -Feel free to report bugs or contribute to the project. - -## Initial Goal (Accomplished) -Create a mod for the PC port where multiple people can play together online. - -Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time. - -Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.) - -## Lua -sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click [here](docs/lua/lua.md) to see the Lua documentation. - -## Wiki -The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click [here](https://github.com/coop-deluxe/sm64coopdx/wiki). +Custom build of sm64coopdx to add helpful features for both dedicated server hosting and the client experience \ No newline at end of file