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Edit Naming To Be Consistent
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6 changed files with 14 additions and 14 deletions
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@ -10181,8 +10181,8 @@ function audio_sample_play(audio, position, volume)
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end
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end
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--- @return integer
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--- @return integer
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--- Allocates an `audio` sequence
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--- Allocates an `audio` sequence ID
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function allocate_seq()
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function allocate_sequence()
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-- ...
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-- ...
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end
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end
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@ -1458,13 +1458,13 @@ Plays an `audio` sample at `position` with `volume`
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<br />
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<br />
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## [allocate_seq](#allocate_seq)
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## [allocate_sequence](#allocate_sequence)
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### Description
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### Description
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Allocates an `audio` sequence
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Allocates an `audio` sequence ID
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### Lua Example
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### Lua Example
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`local integerValue = allocate_seq()`
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`local integerValue = allocate_sequence()`
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### Parameters
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### Parameters
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- None
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- None
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@ -1473,7 +1473,7 @@ Allocates an `audio` sequence
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- `integer`
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- `integer`
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### C Prototype
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### C Prototype
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`u32 allocate_seq(void);`
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`u32 allocate_sequence(void);`
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[:arrow_up_small:](#)
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[:arrow_up_small:](#)
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@ -1824,7 +1824,7 @@
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- [audio_sample_destroy](functions-6.md#audio_sample_destroy)
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- [audio_sample_destroy](functions-6.md#audio_sample_destroy)
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- [audio_sample_stop](functions-6.md#audio_sample_stop)
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- [audio_sample_stop](functions-6.md#audio_sample_stop)
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- [audio_sample_play](functions-6.md#audio_sample_play)
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- [audio_sample_play](functions-6.md#audio_sample_play)
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- [allocate_seq](functions-6.md#allocate_seq)
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- [allocate_sequence](functions-6.md#allocate_sequence)
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<br />
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<br />
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@ -30759,17 +30759,17 @@ int smlua_func_audio_sample_play(lua_State* L) {
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return 1;
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return 1;
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}
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}
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int smlua_func_allocate_seq(UNUSED lua_State* L) {
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int smlua_func_allocate_sequence(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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int top = lua_gettop(L);
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if (top != 0) {
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "allocate_seq", 0, top);
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "allocate_sequence", 0, top);
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return 0;
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return 0;
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}
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}
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lua_pushinteger(L, allocate_seq());
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lua_pushinteger(L, allocate_sequence());
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return 1;
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return 1;
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}
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}
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@ -38053,7 +38053,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "audio_sample_destroy", smlua_func_audio_sample_destroy);
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smlua_bind_function(L, "audio_sample_destroy", smlua_func_audio_sample_destroy);
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smlua_bind_function(L, "audio_sample_stop", smlua_func_audio_sample_stop);
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smlua_bind_function(L, "audio_sample_stop", smlua_func_audio_sample_stop);
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smlua_bind_function(L, "audio_sample_play", smlua_func_audio_sample_play);
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smlua_bind_function(L, "audio_sample_play", smlua_func_audio_sample_play);
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smlua_bind_function(L, "allocate_seq", smlua_func_allocate_seq);
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smlua_bind_function(L, "allocate_sequence", smlua_func_allocate_sequence);
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// smlua_camera_utils.h
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// smlua_camera_utils.h
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smlua_bind_function(L, "camera_reset_overrides", smlua_func_camera_reset_overrides);
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smlua_bind_function(L, "camera_reset_overrides", smlua_func_camera_reset_overrides);
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@ -626,7 +626,7 @@ void smlua_audio_custom_deinit(void) {
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}
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}
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u32 allocate_seq() {
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u32 allocate_sequence() {
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if ((sCustomSeqsCount + SEQ_COUNT) < MAX_CUSTOM_SEQS) {
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if ((sCustomSeqsCount + SEQ_COUNT) < MAX_CUSTOM_SEQS) {
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return (++sCustomSeqsCount + SEQ_COUNT);
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return (++sCustomSeqsCount + SEQ_COUNT);
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}
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}
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@ -76,7 +76,7 @@ void audio_custom_update_volume(void);
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void audio_custom_shutdown(void);
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void audio_custom_shutdown(void);
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void smlua_audio_custom_deinit(void);
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void smlua_audio_custom_deinit(void);
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/* |description|Allocates an `audio` sequence|descriptionEnd| */
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/* |description|Allocates an `audio` sequence ID|descriptionEnd| */
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u32 allocate_seq(void);
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u32 allocate_sequence(void);
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#endif
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#endif
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