diff --git a/mods/hide-and-seek.lua b/mods/hide-and-seek.lua index 75d796e58..b1740d1b6 100644 --- a/mods/hide-and-seek.lua +++ b/mods/hide-and-seek.lua @@ -227,9 +227,10 @@ function mario_update(m) warp_to_castle(LEVEL_BITS) end - if m.playerIndex == 0 and gPlayerSyncTable[m.playerIndex].seeking and gGlobalSyncTable.displayTimer == 0 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then - warp_to_level(LEVEL_CASTLE_GROUNDS, 1, 0) - end + -- this doesn't work properly, it automatically ends the round again + --if m.playerIndex == 0 and gPlayerSyncTable[m.playerIndex].seeking and gGlobalSyncTable.displayTimer == 0 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then + -- warp_to_level(LEVEL_CASTLE_GROUNDS, 1, 0) + --end -- display all seekers as metal if s.seeking then