From afc2bcc934c9b283bd81f21aecc8b42e55bcae33 Mon Sep 17 00:00:00 2001 From: EmeraldLoc Date: Sat, 20 Jun 2026 01:34:02 -0500 Subject: [PATCH] Fix uniforms overriding eachother --- src/pc/gfx/gfx_direct3d11.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/pc/gfx/gfx_direct3d11.cpp b/src/pc/gfx/gfx_direct3d11.cpp index cd7888f5a..99903e51f 100644 --- a/src/pc/gfx/gfx_direct3d11.cpp +++ b/src/pc/gfx/gfx_direct3d11.cpp @@ -1153,7 +1153,6 @@ static void gfx_d3d11_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t } d3d.context->VSSetConstantBuffers(0, 1, d3d.shader_program->vertexConstantBuffer.GetAddressOf()); - d3d.context->PSSetConstantBuffers(0, 1, d3d.shader_program->vertexConstantBuffer.GetAddressOf()); } // Set fragment uniform buffers @@ -1168,7 +1167,6 @@ static void gfx_d3d11_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t d3d.context->Unmap(d3d.shader_program->fragmentConstantBuffer.Get(), 0); } - d3d.context->VSSetConstantBuffers(0, 1, d3d.shader_program->fragmentConstantBuffer.GetAddressOf()); d3d.context->PSSetConstantBuffers(0, 1, d3d.shader_program->fragmentConstantBuffer.GetAddressOf()); }