diff --git a/autogen/lua_definitions/constants.lua b/autogen/lua_definitions/constants.lua index e2fd6a244..aff781cec 100644 --- a/autogen/lua_definitions/constants.lua +++ b/autogen/lua_definitions/constants.lua @@ -9523,7 +9523,7 @@ SOUND_PEACH_FOR_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3E, 0xFF, SOUND SOUND_PEACH_MARIO2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE) --- @type integer -SOUND_MARIO_LETS_A_GO = SOUND_MENU_STAR_SOUND_LETS_A_GO +SOUND_MARIO_LETS_A_GO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE) --- @type integer SOUND_GENERAL_ACTIVATE_CAP_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE) diff --git a/include/sounds.h b/include/sounds.h index 1f10bafb0..69225bd73 100644 --- a/include/sounds.h +++ b/include/sounds.h @@ -263,7 +263,7 @@ #define SOUND_PEACH_MARIO2 /* 0x243FFF80 */ SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE) /* Mario Sound Effects (Coop) */ -#define SOUND_MARIO_LETS_A_GO /* 0x7024FF80 */ SOUND_MENU_STAR_SOUND_LETS_A_GO +#define SOUND_MARIO_LETS_A_GO /* 0x7024FF80 */ SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE) /* General Sound Effects */ #define SOUND_GENERAL_ACTIVATE_CAP_SWITCH /* 0x30008080 */ SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE) diff --git a/src/pc/lua/smlua_constants_autogen.c b/src/pc/lua/smlua_constants_autogen.c index 89677170f..583415b9d 100644 --- a/src/pc/lua/smlua_constants_autogen.c +++ b/src/pc/lua/smlua_constants_autogen.c @@ -4069,7 +4069,7 @@ char gSmluaConstants[] = "" "SOUND_PEACH_BAKE_A_CAKE=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3D, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n" "SOUND_PEACH_FOR_MARIO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3E, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n" "SOUND_PEACH_MARIO2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n" -"SOUND_MARIO_LETS_A_GO=SOUND_MENU_STAR_SOUND_LETS_A_GO\n" +"SOUND_MARIO_LETS_A_GO=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE)\n" "SOUND_GENERAL_ACTIVATE_CAP_SWITCH=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE)\n" "SOUND_GENERAL_FLAME_OUT=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x03, 0x80, SOUND_DISCRETE)\n" "SOUND_GENERAL_OPEN_WOOD_DOOR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x04, 0xC0, SOUND_DISCRETE)\n"