diff --git a/src/pc/gfx/gfx_direct3d11.cpp b/src/pc/gfx/gfx_direct3d11.cpp index fe5965a05..b6d64e017 100644 --- a/src/pc/gfx/gfx_direct3d11.cpp +++ b/src/pc/gfx/gfx_direct3d11.cpp @@ -62,7 +62,6 @@ struct ShaderProgramD3D11 { ComPtr input_layout; ComPtr blend_state; - // Shader TODO: Confusing naming, look above at vertex_shader and pixel_shader struct Shader *vertexShader; struct Shader *fragmentShader; diff --git a/src/pc/gfx/gfx_shader.c b/src/pc/gfx/gfx_shader.c index 88dba9546..3c8a61560 100644 --- a/src/pc/gfx/gfx_shader.c +++ b/src/pc/gfx/gfx_shader.c @@ -868,7 +868,6 @@ static void gfx_convert_410_to_450(struct ShaderBinding *referenceBindings, char // readd the uniforms into a block if (sShaderUniformCode[0] != '\0' && strncmp(sanitized, versionText, 17) == 0) { - // Shader TODO: is this a good method? char *sanitizedSource = strdup(sanitized); if (!sanitizedSource) { free(sourceCopy);