From cf23ed92a2c7f370383f4faf065dada78b896b2b Mon Sep 17 00:00:00 2001 From: MysterD Date: Sat, 19 Sep 2020 01:05:19 -0700 Subject: [PATCH] Prevented enemies/events from considering disconnected players --- src/game/obj_behaviors.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/obj_behaviors.c b/src/game/obj_behaviors.c index 6cc9f1234..47ab2b878 100644 --- a/src/game/obj_behaviors.c +++ b/src/game/obj_behaviors.c @@ -513,6 +513,7 @@ s32 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist) { u8 is_player_active(struct MarioState* m) { if (m->action == ACT_BUBBLED) { return FALSE; } + if (gNetworkPlayers[m->playerIndex].type != NPT_LOCAL && !gNetworkPlayers[m->playerIndex].connected) { return FALSE; } return TRUE; }