diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c index d578ea61d..324aa561d 100644 --- a/src/game/ingame_menu.c +++ b/src/game/ingame_menu.c @@ -3104,14 +3104,14 @@ void render_course_complete_lvl_info_and_hud_str(void) { #endif #if defined(VERSION_JP) || defined(VERSION_SH) #define TXT_SAVECONT_Y 2 -#define TXT_SAVEQUIT_Y 18 -#define TXT_SAVE_EXIT_GAME_Y 38 -#define TXT_CONTNOSAVE_Y 54 +//#define TXT_SAVEQUIT_Y 18 +//#define TXT_SAVE_EXIT_GAME_Y 38 +#define TXT_CONTNOSAVE_Y 18 #else #define TXT_SAVECONT_Y 0 -#define TXT_SAVEQUIT_Y 20 -#define TXT_SAVE_EXIT_GAME_Y 40 -#define TXT_CONTNOSAVE_Y 60 +//#define TXT_SAVEQUIT_Y 20 +//#define TXT_SAVE_EXIT_GAME_Y 40 +#define TXT_CONTNOSAVE_Y 20 #endif #ifdef VERSION_EU @@ -3164,8 +3164,8 @@ void render_save_confirmation(s16 x, s16 y, s8 *index, s16 sp6e) gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(TXT_SAVEOPTIONS_X, y + TXT_SAVECONT_Y, textSaveAndContinue); - print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVEQUIT_Y, textSaveAndQuit); - print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVE_EXIT_GAME_Y, textSaveExitGame); + //print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVEQUIT_Y, textSaveAndQuit); + //print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVE_EXIT_GAME_Y, textSaveExitGame); print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_CONTNOSAVE_Y, textContinueWithoutSave); gSPDisplayList(gDisplayListHead++, dl_ia_text_end); diff --git a/src/game/mario_actions_cutscene.c b/src/game/mario_actions_cutscene.c index 9abc6f1ec..1bedc2798 100644 --- a/src/game/mario_actions_cutscene.c +++ b/src/game/mario_actions_cutscene.c @@ -34,7 +34,7 @@ #include "pc/network/network.h" // TODO: put this elsewhere -enum SaveOption { SAVE_OPT_SAVE_AND_CONTINUE = 1, SAVE_OPT_SAVE_AND_QUIT, SAVE_OPT_SAVE_EXIT_GAME, SAVE_OPT_CONTINUE_DONT_SAVE }; +enum SaveOption { SAVE_OPT_SAVE_AND_CONTINUE = 1, /*SAVE_OPT_SAVE_AND_QUIT, SAVE_OPT_SAVE_EXIT_GAME,*/ SAVE_OPT_CONTINUE_DONT_SAVE }; static struct Object *sIntroWarpPipeObj; static struct Object *sEndPeachObj; @@ -259,20 +259,20 @@ void handle_save_menu(struct MarioState *m) { // wait for the menu to show up if (is_anim_past_end(m) && gSaveOptSelectIndex != 0) { // save and continue / save and quit - if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_CONTINUE || gSaveOptSelectIndex == SAVE_OPT_SAVE_EXIT_GAME || gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT) { + if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_CONTINUE /*|| gSaveOptSelectIndex == SAVE_OPT_SAVE_EXIT_GAME || gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT*/) { save_file_do_save(gCurrSaveFileNum - 1, FALSE); - if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT) { + /*if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT) { fade_into_special_warp(-2, 0); // reset game } else if (gSaveOptSelectIndex == SAVE_OPT_SAVE_EXIT_GAME) { //initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0); fade_into_special_warp(0, 0); game_exit(); - } + }*/ } // not quitting - if (gSaveOptSelectIndex != SAVE_OPT_SAVE_EXIT_GAME) { + //if (gSaveOptSelectIndex != SAVE_OPT_SAVE_EXIT_GAME) { disable_time_stop(); m->faceAngle[1] += 0x8000; // figure out what dialog to show, if we should @@ -284,7 +284,7 @@ void handle_save_menu(struct MarioState *m) { } else { set_mario_action(m, ACT_IDLE, 0); } - } + //} } } diff --git a/src/pc/controller/controller_keyboard_debug.c b/src/pc/controller/controller_keyboard_debug.c index cf7388637..3484b46e5 100644 --- a/src/pc/controller/controller_keyboard_debug.c +++ b/src/pc/controller/controller_keyboard_debug.c @@ -7,7 +7,7 @@ #ifdef DEBUG -static u8 warpToLevel = LEVEL_BOB; +static u8 warpToLevel = LEVEL_WF; #define SCANCODE_0 0x0B #define SCANCODE_1 0x02