diff --git a/src/game/mario_actions_automatic.c b/src/game/mario_actions_automatic.c index 9617e2bad..418f8e874 100644 --- a/src/game/mario_actions_automatic.c +++ b/src/game/mario_actions_automatic.c @@ -929,7 +929,7 @@ static void bubbled_offset_visual(struct MarioState* m) { } s32 act_bubbled(struct MarioState* m) { - if (m->playerIndex == 0) { + if (m->playerIndex == 0 && m->area->camera->mode == CAMERA_MODE_WATER_SURFACE) { set_camera_mode(m->area->camera, CAMERA_MODE_FREE_ROAM, 1); } struct MarioState* targetMarioState = nearest_mario_state_to_object(m->marioObj);