diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c index 0f0e0638d..6fe95bc21 100644 --- a/src/pc/pc_main.c +++ b/src/pc/pc_main.c @@ -202,13 +202,6 @@ void produce_interpolation_frames_and_delay(void) { f64 targetTime = sFrameTimeStart + sFrameTime; s32 numFramesToDraw = get_num_frames_to_draw(sFrameTimeStart); - // if the game update took too long, don't interpolate - if (targetTime - curTime < sFrameTime / 2) { - gRenderingInterpolated = false; - is30Fps = true; - numFramesToDraw = 1; - } - f64 loopStartTime = curTime; f64 expectedTime = 0;