From eebc9ee4fdb0ff217afd18581fa4bb90e9842812 Mon Sep 17 00:00:00 2001 From: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com> Date: Tue, 14 Jan 2025 17:05:53 +1000 Subject: [PATCH] more fps tweaking --- src/pc/pc_main.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c index 0f0e0638d..6fe95bc21 100644 --- a/src/pc/pc_main.c +++ b/src/pc/pc_main.c @@ -202,13 +202,6 @@ void produce_interpolation_frames_and_delay(void) { f64 targetTime = sFrameTimeStart + sFrameTime; s32 numFramesToDraw = get_num_frames_to_draw(sFrameTimeStart); - // if the game update took too long, don't interpolate - if (targetTime - curTime < sFrameTime / 2) { - gRenderingInterpolated = false; - is30Fps = true; - numFramesToDraw = 1; - } - f64 loopStartTime = curTime; f64 expectedTime = 0;