Commit graph

32 commits

Author SHA1 Message Date
MysterD
61ed5a774c Drop all reliable packets that are going to someone that disconnected 2021-08-10 21:06:10 -07:00
MysterD
16fb9d3dff Add popup to inform a player when other players enter/leave the level they're in 2021-08-05 19:13:12 -07:00
MysterD
e17cba85f3 Allow host to own objects when no one else is connected 2021-08-03 23:26:51 -07:00
MysterD
d7b0945410 Added configurable player name, model, and palette 2021-08-02 22:33:38 -07:00
MysterD
44850f7b57 Switch from clock() to clock_gettime() due to implementation differences 2021-08-02 11:49:57 -07:00
MysterD
4e0a3e3e57 Merge branch 'dev/djui' into dev/unstable 2021-07-22 20:38:21 -07:00
MysterD
64648a8ce3 DJUI: Reimplemented chat 2021-07-21 00:53:28 -07:00
MysterD
46f905f4a3 DJUI: Created popup system, re-added missing popup messages 2021-07-12 18:29:39 -07:00
MysterD
5c4677ca77 Added a join message screen
Displays an animation while joining
Shows version mismatch error in join message screen
Shows mod mismatch error in join message screen (displays mismatching mods now)
Displays party is full / host closed connection in join message screen
Added string builder
2021-07-10 22:30:58 -07:00
MysterD
58eec0e19f Removed old chat system 2021-07-01 21:14:11 -07:00
MysterD
3625ad8883 Made clients send keep-alive packets again 2021-06-26 20:25:38 -07:00
MysterD
f13b7990a0 More networking adjustments
Adjusted when a join request is sent, and who it is sent to
Adjusted default course/act/level/area for new players
Added a sequence id to level area inform
Adjusted reliable packets to be sent half as frequently
2021-06-26 15:28:51 -07:00
MysterD
99308a3145 Many small adjustments to networking code
In an attempt to track down an issue that causes packet flooding and
hanging, I've looked at every step of the networking process and tried
to clean up anything strange I saw.
2021-06-20 04:36:33 -07:00
MysterD
3eef4076b9 Possibly fixed Discord issues 2021-06-19 21:59:06 -07:00
MysterD
f60b861d73 BBH bookshelf manager no longer requires the server to be in BBH
Instead of only allowing the server to update the bookshelf manager, allow the
lowest global ID player to update it.
2021-06-15 21:01:28 -07:00
MysterD
15f8b12770 Fixed Discord packet system for >2 players 2021-06-15 00:15:03 -07:00
MysterD
7ae26b3ea0 Complete rewrite of entity ID reservation system
Now "syncId"s can only be reserved at ID 127+. This ensures that static level
objects and spawned reserved objects never clash. The server keeps track of
every player's list of reserved IDs, as well as when an ID is used, or when
an entity using that ID is destroyed. This is much more complicated than it
used to be, but this complication is required due to players being allowed to
be in different areas of the game.
2021-06-13 16:04:28 -07:00
MysterD
fde6eaf0a3 Added ordered packet system
Now packets can be grouped up and sent separately, but still be processed
sequentially regardless of how much they get scrambled over the network.
If a packet group isn't received for 15 seconds, all unprocessed packets
in that group will be dropped. Packet ordering is required for level and
area synchronization information when someone joins the level late.
2021-06-11 19:37:32 -07:00
MysterD
6bfdcbcb7b Complete rewrite of level-change/area-change system
Now level changes and area changes are separated. Entity deletions are
properly tracked on level change or area change. Late entity
synchronization is now triggered on any area change.
2021-06-11 14:39:25 -07:00
MysterD
0b3a97d405 Improvements to late-join synchronization
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
    better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
    allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD
bbdc942501 Ripped out level synchronization/warp code
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds
511b1352b8 colorize chat messages with player color 2021-04-06 02:30:37 +03:00
MysterD
c8a45235ca Removed two-player hacks from cannon and object packets
Increased error checking of get_behavior_from_id
Made failure logging for packet_object a lot better
Changed debug logging to show global index instead of "Server/Client"
Changed debug keyboard binds to support more keyboard types
Made SyncObject's rxEventId de-duplication per-player instead of one-player
Removed sizeof(enum) from packet_read/packet_write
2020-10-13 21:44:27 -07:00
MysterD
c214800faf Standardized de-duplication of reliable packets 2020-10-12 18:40:38 -07:00
MysterD
edc275b5e8 Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
MysterD
b673457a48 Synchronized mips/toad star spawning 2020-10-02 21:05:02 -07:00
MysterD
e0bdaa1229 Fade remote players into level/area, drop player packets when in different area 2020-09-26 15:13:46 -07:00
MysterD
5ee4a1ed0d Suppress incorrect player connected message 2020-09-23 00:13:34 -07:00
MysterD
47f5e2315e Synchronized LLL puzzle 2020-09-22 18:25:17 -07:00
MysterD
09a1390d8d Allow players to join while server is waiting in level transition 2020-09-19 15:07:27 -07:00
MysterD
5472f3d13a Add development flag for easier testing 2020-09-19 02:12:49 -07:00
MysterD
f8bffd3b2a Added player connected/disconnected events
Changed synchronizing text to be more descriptive
Added 'player connected', 'player disconnected', 'network shutdown' chat messages
Prevented someone from joining through Discord while in another lobby
Added the distinction of sending a packet to all vs to a specific player
Enforced lobby size of 2, multiple joiners in a direct connection will be booted
Stored network destination for each player
Detected network drops
2020-09-18 23:06:26 -07:00