Commit graph

4736 commits

Author SHA1 Message Date
Isaac0-dev
dc4678c121 made escape button respond to release 2025-06-04 11:47:52 +10:00
Isaac0-dev
ecbb911367 fix djui console spam 2025-06-04 11:34:26 +10:00
Isaac0-dev
c939d9c925 correct return logic to fix back button bug 2025-06-04 10:16:41 +10:00
Isaac0-dev
65b67ad9fa fix djui back button bug and crash [build]
could be caused by pressing B and letting go of A on the same frame
2025-06-04 09:46:59 +10:00
Isaac0-dev
b8fe342c17 fix custom dialog boxes not being properly reset 2025-06-04 09:41:36 +10:00
Isaac0-dev
5a9f4b10bd fix bubba eaten action not being invisible 2025-06-04 09:40:45 +10:00
Isaac0-dev
681ea52f4b fix crash during conflicting warps 2025-06-04 09:40:20 +10:00
Isaac0-dev
d6508def28 revise my latest changes
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2025-06-04 07:58:02 +10:00
Isaac0-dev
f0d6e4331d reset modified graph nodes on network shutdown 2025-06-04 02:36:35 +10:00
Beckowl
566e2ba934
Add `ModelExtendedId param to HOOK_OBJECT_SET_MODEL` (#834)
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2025-06-03 18:12:56 +10:00
Isaac0-dev
73e72e1b77 fix mirror mario with custom animations again [build]
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2025-06-03 17:17:19 +10:00
Agent X
2dfcb39704 Revert "Small behavior fixes [build]"
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This reverts commit bf4bef435a.
2025-05-31 18:22:24 -04:00
Agent X
ff31ae55fa Bug fixes
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If it ain't broke, don't fix it
2025-05-30 16:14:19 -04:00
Agent X
feba35b010 Expose sync_object_get_object
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2025-05-29 11:31:31 -04:00
Agent X
dd13da2a0d Re-run autogen for everything 2025-05-29 10:57:44 -04:00
Agent X
46b9cf5fb8 whoops 2025-05-29 10:55:51 -04:00
Sunk
5d48c72d2d
Revert "Fix(?) frozen star cutscenes (#796)" (#830)
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This reverts commit 9e87ce10c0.
2025-05-28 22:53:57 -04:00
Isaac0-dev
fd163d4cb5 these should remain 2025-05-29 12:50:35 +10:00
Isaac0-dev
56a5e0b7d2 fix opengl warning 2025-05-29 12:49:38 +10:00
Agent X
1f2e09da6e Re-arrange some parameters and add math.round
Co-Authored-By: xLuigiGamerx <88401287+xLuigiGamerx@users.noreply.github.com>
2025-05-28 22:34:45 -04:00
PeachyPeach
69e129805e
More math improvements (#820)
* More math improvements

* more math functions

* stack check

* added error message when trying to modify read-only table; fix gSmluaConstants printed to console
2025-05-29 02:52:31 +02:00
NitroDisPro
dea7247d9f
Add HOOK_MARIO_OVERRIDE_FLOOR_CLASS (#812)
* Update lua_definitions constants.lua

* you kiddin' dude

* Update lua docs constants.md

* Update smlua_constants_autogen.c

* Update smlua_hooks.h

* Update mario.c to add HOOK_MARIO_OVERRIDE_FLOOR_CLASS to mario_get_floor_class(m)

yeah i sure love using web interface

* Update lua guide hooks.md

* Whoops
2025-05-28 18:13:46 -04:00
Beckowl
97e0737bbb
expose utf8 (#829) 2025-05-28 17:01:40 -04:00
Agent X
3b7b413989 Day Night Cycle DX v2.5.1
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2025-05-26 17:49:02 -04:00
Agent X
3795e5afbc Add some sync object functions [build]
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2025-05-26 14:51:57 -04:00
xLuigiGamerx
625646aeeb
Updated [CS] The Originals models to add missing reverts (#828)
* Added `xOffset` and `yOffset` to the `DjuiFont` struct to align the custom hud fonts

* Replaced `VL-Tones and CJes` CS pack with `The Originals` CS pack

* Removed the shading from the emblems and sideburns for `[CS] The Originals`

* Updated Djoslin0 Toad to give him recolorable hair and updated CJes and VL-Tones Luigi hud icons.

* Updated `[CS] The Originals` models to add missing reverts

* Wrong outdated Djoslin Toad model fix
2025-05-26 10:26:00 -04:00
Agent X
0327ef9a94 make my own small adjustments
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2025-05-24 09:10:24 -04:00
Cooliokid956
b79960e42c
Fix Chat Scrolling (#822)
* stupid oversight

and more

* Fix macOS compilation
2025-05-24 09:05:28 -04:00
Agent X
c856188ab2 Make Lua Profiler in misc in non dev again [build]
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2025-05-22 19:54:20 -04:00
Agent X
32db129861 Whoops [build]
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2025-05-22 08:58:59 -04:00
Agent X
318c8a4995 Fix macOS compile errors and warnings [build] 2025-05-22 08:48:05 -04:00
Agent X
bf4bef435a Small behavior fixes [build] 2025-05-22 08:32:06 -04:00
Cooliokid956
aac982a3eb
Add missing mouse scrolling in console + Smooth Scrolling (#790)
* Add mouse wheel scrolling for DJUI Console

forgot to do that before

Bonus: optional Smooth Scrolling (activate in menu options)
Dutch - @benjipg
English - me
French - @Blockyyy
German - @iZePlayzYT
Italian - @wall_e20
Russian - @yoyeet961
Spanish - me

Missing translations:
Czech-Help
Japanese-uhhhh
Polish-maybe
Portuguese- might be able to get this one in tomorrow

i really think something needs to be done about the DJUI prefixing

* Return of the eepy

- actually added the config option
- NEW TRANSLATION:
  - portuguese - @saniky

* Czech translation

by @Dominicentek

* add missing translations, correct others

since this is an actual feature present in major programs (e.g. Chromium), it is widely localized and i can find accepted translations for the term
I have gone and used those instead where applicable

* address nitpicking

* unified clamping

* new clamp + fixed chat jumping to 0 when below max
2025-05-22 08:26:29 -04:00
PeachyPeach
bbabaa3c79
Fix hand/foot pos and get any Mario part position (#816)
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* Fix hand/foot pos and get any Mario part position
2025-05-21 23:52:04 +02:00
PeachyPeach
8db6356754
Improving math functions (#813)
* Improving math functions

* Isaac review
2025-05-21 23:50:49 +02:00
Isaac0-dev
0087bfbda0 Revert "fix a likely bug in exclamation boxes where high behavior ids don't work"
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This reverts commit c27b9c0e87.
2025-05-21 22:22:19 +10:00
Isaac0-dev
ecac2afd07 fix some issues with smlua
get_temp_s32_pointer and deref_s32_pointer: these are actually safe and mods use them
fixed a nil script error with smlua_to_cpointer
2025-05-21 21:50:13 +10:00
Isaac0-dev
c27b9c0e87 fix a likely bug in exclamation boxes where high behavior ids don't work
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2025-05-21 11:53:32 +10:00
Sunk
ce67d8c0a5
Add gLevelValues.wallMaxRadius (#815) 2025-05-21 11:19:02 +10:00
Isaac0-dev
06f1d66dd6 fix get_behavior_name_from_id returning nil
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2025-05-21 10:45:27 +10:00
Sunk
047adf35bf
Expose and create some useful functions (#819) 2025-05-21 09:40:30 +10:00
PeachyPeachSM64
52759ff981 stupid me didn't account for overlapping buffers 2025-05-20 21:18:23 +02:00
Agent X
68051b907b update CS [build]
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2025-05-17 21:25:46 -04:00
Prince Frizzy
258db1f6e7
Fix issue with texture filtering
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2025-05-17 17:37:29 -04:00
Isaac0-dev
16ab46aeea run autogen again to fix mods
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2025-05-17 11:04:50 +10:00
Prince Frizzy
02c9a4146b
More Optimizations (#792)
* Initial work on optimizations.

* Requested Changes Part 1

* Requested Changes Part 2

* Requested Changes Part 3

* Requested Changes Part 4

* Requested Changes Part 5

* Requested Changes Part 6

* Update deprecated.lua

---------

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-05-16 20:27:49 -04:00
iZePlayz
8779070d4b
some german translation fixed (#809)
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* some german translation fixed

* fix

* fixed many more bad german translations

* oops
2025-05-16 13:02:03 -04:00
Emily♥
f4e6cd0894
Fix Eyerok pounding in multiplayer (#805)
* Fix Eyerok pounding in multiplayer

Eyerok now only enters the double pound state if ALL players stand on the pedestal rather than just one. Players standing on the pedestal will be ignored. I had to write a new function for this, I hope this is acceptable.

* Suggested changes

I didn't want to change the name of arg0 in eyerok_check_mario_relative_z because it was a vanilla function, but I suppose I can.
2025-05-16 19:01:10 +02:00
Baconator2558
e30e026e3e
Add actionArg to HOOK_BEFORE_SET_MARIO_ACTION (#810)
* Update mario.c

* Update smlua_hooks.h

* Update smlua_hooks.c

* Update hooks.md
2025-05-16 18:58:51 +02:00
Isaac0-dev
5cb2296710 make extract_display_lists.py consistent across platforms
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2025-05-10 13:30:06 +10:00