#include "pc/rom_assets.h" // 0x0701E5D8 - 0x0701E5F0 static const Lights1 bbh_seg7_lights_0701E5D8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0701E5F0 - 0x0701E6E0 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E5F0, 0x00371c40, 68724, 0x0001e5f0, 240); // 0x0701E6E0 - 0x0701E7D0 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E6E0, 0x00371c40, 68724, 0x0001e6e0, 240); // 0x0701E7D0 - 0x0701E810 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E7D0, 0x00371c40, 68724, 0x0001e7d0, 64); // 0x0701E810 - 0x0701E8D8 static const Gfx bbh_seg7_dl_0701E810[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0701E5D8.l, 1), gsSPLight(&bbh_seg7_lights_0701E5D8.a, 2), gsSPVertex(bbh_seg7_vertex_0701E5F0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0701E6E0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0701E7D0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0701E8D8 - 0x0701E948 const Gfx bbh_seg7_dl_0701E8D8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0701E810), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), };