#include "pc/rom_assets.h" // 0x07036E68 - 0x07036E80 static const Lights1 inside_castle_seg7_lights_07036E68 = gdSPDefLights1( 0xcc, 0xcc, 0xcc, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07036E80 - 0x07036F70 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036E80, 0x00396340, 232834, 0x00036e80, 240); // 0x07036F70 - 0x07037060 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036F70, 0x00396340, 232834, 0x00036f70, 240); // 0x07037060 - 0x07037150 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037060, 0x00396340, 232834, 0x00037060, 240); // 0x07037150 - 0x07037240 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037150, 0x00396340, 232834, 0x00037150, 240); // 0x07037240 - 0x07037320 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037240, 0x00396340, 232834, 0x00037240, 224); // 0x07037320 - 0x07037420 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037320, 0x00396340, 232834, 0x00037320, 256); // 0x07037420 - 0x07037520 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037420, 0x00396340, 232834, 0x00037420, 256); // 0x07037520 - 0x07037620 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037520, 0x00396340, 232834, 0x00037520, 256); // 0x07037620 - 0x07037710 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037620, 0x00396340, 232834, 0x00037620, 240); // 0x07037710 - 0x07037988 static const Gfx inside_castle_seg7_dl_07037710[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_07036E68.l, 1), gsSPLight(&inside_castle_seg7_lights_07036E68.a, 2), gsSPVertex(inside_castle_seg7_vertex_07036E80, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07036F70, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(inside_castle_seg7_vertex_07037060, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07037150, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(inside_castle_seg7_vertex_07037240, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(10, 9, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(inside_castle_seg7_vertex_07037320, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_07037420, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_07037520, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_07037620, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 6, 10, 11, 0x0, 12, 9, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 7, 9, 12, 0x0), gsSPEndDisplayList(), }; // 0x07037988 - 0x070379F8 const Gfx inside_castle_seg7_dl_07037988[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07037710), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };