#include "pc/rom_assets.h" // 0x070379F8 - 0x07037A10 static const Lights1 inside_castle_seg7_lights_070379F8 = gdSPDefLights1( 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07037A10 - 0x07037B10 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037A10, 0x00396340, 232834, 0x00037a10, 256); // 0x07037B10 - 0x07037BF8 static const Gfx inside_castle_seg7_dl_07037B10[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_070379F8.l, 1), gsSPLight(&inside_castle_seg7_lights_070379F8.a, 2), gsSPVertex(inside_castle_seg7_vertex_07037A10, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 4, 3, 0x0, 6, 7, 4, 0x0), gsSP2Triangles( 4, 8, 9, 0x0, 4, 1, 8, 0x0), gsSP2Triangles( 4, 2, 1, 0x0, 4, 10, 2, 0x0), gsSP2Triangles( 4, 7, 10, 0x0, 4, 9, 5, 0x0), gsSP2Triangles(11, 7, 6, 0x0, 11, 10, 7, 0x0), gsSP2Triangles(12, 10, 11, 0x0, 12, 2, 10, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 3, 5, 13, 0x0), gsSP2Triangles(14, 1, 0, 0x0, 14, 8, 1, 0x0), gsSP2Triangles( 9, 8, 14, 0x0, 13, 5, 9, 0x0), gsSP2Triangles(15, 9, 14, 0x0, 13, 9, 15, 0x0), gsSPEndDisplayList(), }; // 0x07037BF8 - 0x07037C58 const Gfx inside_castle_seg7_dl_07037BF8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07037B10), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };